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RedCarDriver

us
Posts: 1211

Location: United States Arizona
Occupation: it's complicated... more complicated than my relationships
Age: 30
V$: 86310
#131066   2017-10-14 08:49          
It doesn't cause any significant speed problems in-game on my machine, but it might on yours.

Also consider that making it check 320 cases is computationally expensive anyway. It should probably just set the hundreds, tens, and units digits separately (using a modulus operator or something like that).

I'll have a digital speedometer added to the R33 (as a custom part) in short order. It should show you how to make this work.

(Now I really wish SLRR actually sent out the engine RPM to the Java files. If so, I could help you make an accurate script for the "kouki" R34 gauges with the multi-scale tachometer, and maybe even a digital gauge cluster too. Not to mention swap-able tachometers.)