Author Message

amilmand

00
Posts: 259

Location: ---
Occupation:
Age:
V$:
#135662   2018-01-13 20:43          
Bigg Boss93:
[..]shadowmaps just work right[..]
Ok lets stick to one model and we can figure this out:
Put the unmerged model: lr_smod_toolchest_02_00.scx ingame as you would the merged (also how are you doing that as a RenderRef from script?)
using the lr_smod_toolchest_02_00_SM.tga as the second texture and give me picture.
When I do it I get this:(disabled everything to avoid incompatibility with reshade or anything)



In the rpk I tried removing the flags line also tried setting it to 2048.000, 459400.000, 1160.000 it always looks like this (and this is how it should look when you check the alpha channel for the corresponding secondlayer texture) Maybe you can force slrr to combine the textures by multiplying and that is what you are doing but I have no clue how.

Added 14 minutes later:

Hinata23:
my own car mods[..]
It is a mighty quest doing that but it is far from impossible so firstly you would need to stick to a one rpk out one rpk in method so that you wont get over the rpk limit.
The rpk load-order is burnt into the GameLogic.LoadInOrder() so you will have to modify that function to get a different rpk to load.
I reference racer rpks directly in these classes: (the list may be incomplete)
ExtraPartCatalogLookup
PartsCache
RacerLookup
WheelsCache
You would have to remove the references from these calsses if you want to remove a car.
In the Valocity.java I use the RacerLookup class to get the dummy car definition for cars to place as dummies into the city during career you would have to edit this part because there is not much error checking generally you should integrate the car to the RacerLookup class (I get the default HP in there aswell)
Also the game expects that all the cars define the following slots:
slot [..] 572 ; Rear Neon
slot [..] 573 ; Left Neon
slot [..] 574 ; Right Neon
slot [..] 575 ; Front Neon
slot [..] 1323 ; RoofScoop
slot [..] 1324 ;DecorMuffel_1
slot [..] 1325 ;DecorMuffel_2
slot [..] 5024 ; FrontLeftRollPrevention
slot [..] 5025 ; FrontLeftRollPrevention
slot [..] 5026 ; FrontLeftRollPrevention
slot [..] 5027 ; FrontLeftRollPrevention

I think after these the game should accept the new car but if not I'll would probably be able to point you to the right direction from an errorlog

This post was edited by amilmand (2018-01-13 20:57, ago)