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amilmand

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#136140   2018-01-22 22:38          
Bigg Boss93:
which section of the java
There are two main points here the parent of the ParticleSystem must be a GroundRef and you must load() the particle resource before creating the particle system.
I put it in the garage.enter after creating the map (the GroundRef).

I replaced the method behind the "HaltAfterFirstReflecting" I updated the exe to report when it is initializing to draw the cars and this triggers the copying of the backbuffer this isnt a full solution either but now it will always render the map (not the placed objects or natives) before copying out so it become an inclusive method; there may be objects you wouldnt expect on the reflection (I've seen the tyres rendered separately) but self reflection should be impossible for cars (windows as part of the map may selfreflect)

I only updated the Reshade links I didnt push this to the SlrrExhaustive patch
(SlrrExhaustive Bits)


holeecrab
Can you give a little more context;
are you using SlrrExhaustive?
Try and downloading the patch again you may have hit a window, for some time there was a wrong version on the link.
(In the meantime I'll download the version uploaded and apply the patch and try and recreate the crash)

If you are not using SlrrExhaustive can you share your Reshade config (on Pastebin if possible) the error you are experiencing suggests that the game runs out of memory you may have caught a memory leak.

Added 39 minutes later:

Well I could crash the game but I had to sweep through almost all the rims in the catalogue to do so without returning to the garage(on returning to the garage the game frees up memory) maybe there should be forced memory cleanup in more places :/

This post was edited by amilmand (2018-01-22 23:18, ago)