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amilmand

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#136546   2018-02-01 16:19          
Also with reshade you can call two functions from anywhere that doesn't need to do anything (reshade monitors script calls) that do this cleanup.
engine_help_ForceMinAllMemLimits() this forces the vertex and texture mems to 0
engine_help_UnForceMinAllMemLimits() this unforces them.

But I think your problem will be the overwhelming amount of scripts (for that in SlrrExhaustive I have a big class with all the relevant properties of the wheels (renderRefID, price, description, width...) hardcoded so the game does not have to load the class just for browsing(of course this needed addition work in the catalog.class), only if you actually get the rim which is alright during casual play noone will click down the needed amount of rims to actually make a difference in memory usage)