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amilmand

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#136765   2018-02-06 20:04          
We tried to fix the crashing issue RinKK is experiencing it is one of the crashes I'm trying to track down with not much luck for now..
anyhow reshade seems to be the culprit in RinKK's case, he has an sli setup that might have something to do with it however we tried setting the game to use only one of the gpus and it still refused to operate properly... so this may be unrelated.
But if someone else is also experiencing frequent crashes removing (and with that ofcourse loosing) reshade (the d3d9.dll) could help.

skip:
v3 and v4 .scx export
There is no implementation as of this moment but this is a relatively frequently requested thing so who knows (an exporter with no skinmodifier or animation support and with only v4 output would be feasible)
For the time being though I would suggest using the .3ds file type as an interface between newer versions and 3dsmax5 :/

Bigg Boss93:
"hammer" tool
basic scripting would probably be insufficient for this because there is only a getVelocity on PhysRefs and no setVelocity
creating a mod like this would be a mighty great endeavour.
(I have been trying to mess with the physics engine part of slrr for quite some time now and it seems very jumbled (maybe the most jumbled yet...)
but if I manage to find out more there is a chance to properly add the setVelocity function after that it wouldnt be that hard)