Author | Message |
adnan54
Posts: 289
Location: Brazil Occupation: student Age: 24 V$: |
#79279 2015-07-27 20:56 |
I'll try it, but the major problem is the tail light glass uses a 2 layers system (the internal one is black and the external is red) and in slrr we cant use a transparent material behind another (except if both use the same material with the same color), so idk if i should use a solid material with reflection for the black part and a alpha channel for the red part (like this *link*) or if i should use a clean red material for both..
And this model is from Forza Horizon, i maybe will use some parts from Forza 4 and Forza Horizon 2 too, and if possible i will rip some parts from some NFS (such as body kits, wings and mirrors) but it is not sure because is hard adapt a model from one game to a model of other game. |
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