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adnan54

br
Posts: 289

Location: Brazil
Occupation: student
Age: 24
V$:
#79279   2015-07-27 20:56          
I'll try it, but the major problem is the tail light glass uses a 2 layers system (the internal one is black and the external is red) and in slrr we cant use a transparent material behind another (except if both use the same material with the same color), so idk if i should use a solid material with reflection for the black part and a alpha channel for the red part (like this *link*) or if i should use a clean red material for both..

And this model is from Forza Horizon, i maybe will use some parts from Forza 4 and Forza Horizon 2 too, and if possible i will rip some parts from some NFS (such as body kits, wings and mirrors) but it is not sure because is hard adapt a model from one game to a model of other game.
Something wrong is not right.