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Pljevljak
Posts: 9
Location: Montenegro Pljevlja Occupation: Klošarenje :D Age: V$: |
#1 2013-07-30 13:00 |
What should I do to rust look realistic? like here
Mine is always messy. |
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Initial Beebs
Posts: 429
http://https://www.facebook.com/W... Location: Ireland Dublin Occupation: Being Picasso Age: 27 V$: |
#2 2013-07-30 13:25 |
It happens with some cars. I had the same problem. Some cars are decal friendly some aren't. I think you have to make do with what you have. There might be another way but I'm yet to find out.
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FJ |
#3 2013-07-30 13:26 |
Ehm...mmm I like Forza! (and BeamNG)
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Pro7
Posts: 1054
Location: Croatia Occupation: 420 Age: 31 V$: ALL |
#4 2013-07-30 13:26 |
its called mapping..
best way to do your "rust" on cars is to make it as a paint job.. |
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FJ |
#5 2013-07-30 13:31 |
too much answers at the same time xD
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Ehm...mmm I like Forza! (and BeamNG)
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Pljevljak
Posts: 9
Location: Montenegro Pljevlja Occupation: Klošarenje :D Age: V$: |
#6 2013-07-30 13:39 |
OK.. Thank you guys .. Cheers
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phyberoptix
Posts: 21
http://www.facebook.com/groups/sl... Location: United States Warsaw,NC - USA Occupation: Computer Tech Age: 40 V$: |
#7 2013-08-02 02:31 |
This Mustang model (If you're using the SN197 Model) doesn't do well with decals from what I have tried.
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Looking for a english speaking crowd on facebook? Street Legal Redline Racing (US Gamers)
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Pro7
Posts: 1054
Location: Croatia Occupation: 420 Age: 31 V$: ALL |
#8 2013-08-02 08:06 |
dunno what are you trying to explain, as FJ and i explained all above, think he got what he has to do..
Altho, nice that you are tying to help.. |
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phyberoptix
Posts: 21
http://www.facebook.com/groups/sl... Location: United States Warsaw,NC - USA Occupation: Computer Tech Age: 40 V$: |
#9 2013-08-02 17:28 |
I was just stating that on that particular car that the mapping wasn't the best and that I also had no luck trying to apply decals to the same particular car he was using. I don't know too much but I just trying to help if I can that's all.
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Looking for a english speaking crowd on facebook? Street Legal Redline Racing (US Gamers)
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RedCarDriver
Posts: 1211
Location: United States Arizona Occupation: it's complicated... more complicated than my relationships Age: 30 V$: 86310 |
#10 2013-08-02 19:31 |
The mapping should be fine. The only thing is that you have to increase the paint texture size from 256x256 (or whatever small size it is by default) to 1024x1024 or so in order to get decent quality decals.
Go into your saved game folder, such as \save\carrer\YOURNAME-1\ and look for PlayerCarX, where X is the number of the car (starting from 0 at the leftmost car on the bottom floor of the garage). Then rename PlayerCarX.1 to PlayerCarX.1.JPG and re-size it to 1024x1024 or another larger size. You can also edit the car's paint directly from here. Repeat this process for all of the other paint textures listed for that car. This tool should help you with this. |
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Mario
Posts: 703
Location: Bulgaria Sofia Occupation: Fast way Age: 121 V$: |
#11 2013-08-02 19:48 |
A lil hint
Go in "cars\textures" and made the "default_white.png" in 1024x1024 or more. Then if u want quality decals on some car, just buy a wing, put it on the car, copy/paste the color to the other parts and voala |
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RedCarDriver
Posts: 1211
Location: United States Arizona Occupation: it's complicated... more complicated than my relationships Age: 30 V$: 86310 |
#12 2013-08-02 20:50 |
^ This works too, but it'll slow your game down on every car, not just the ones you add custom decals to.
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Mario
Posts: 703
Location: Bulgaria Sofia Occupation: Fast way Age: 121 V$: |
#13 2013-08-02 22:16 |
If the parts on a car comes in default_white(1024x1024)from the catalog but u want them just in 256x256 - copy/paste(supah power) again
and yeah ingame teplate resolution changing is possible only in 221MWM |
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dyllenger
Posts: 9
Location: Canada Occupation: Age: V$: |
#14 2014-11-21 22:07 |
# Mario : A lil hint that was a lot quicker . thanks !!! |
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