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Holy Shit Man

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#161   2014-12-28 22:41          
I know how to do it. It's not that hard ;)

Added 3 minutes later:

You just need Resource Hacker for it.

mindeliszz

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#162   2014-12-28 22:49          
i know, tried it :D
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Holy Shit Man

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#163   2014-12-28 22:53          
So then, why not? :D

mindeliszz

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#164   2014-12-28 22:55          
i don't like the idea of replacing the exe
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Bigg Boss93

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#165   2014-12-28 23:01          
changing cursors is like changing mitch..
Harrison15 about PXRZ: he turns everything into a pretzel in his head



Holy Shit Man

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#166   2014-12-28 23:02          
So, you can make it just as a png pack to install it for yourself ;)

But if you don't want to, I'd try Illustrator on my own :D

mindeliszz

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#167   2014-12-28 23:23          
Yeah, try it. It's very easy. Learned how to make these icons after watching 40 min tutorial video + googled some how-to's :D

Added 1 day later:

ok so all stock icons are replaced:

catalog icon is upscaled(from 64 to 128) because it is used in car catalog in bigger form.
only 6 icons from MWM left

Added 15 days later:

attempt to convert engine sounds from FM4!

no sounds where edited, all the magic is in scripts :D
this is not final, i'll improve them more.

This post was edited by mindeliszz (2015-01-14 20:20, ago)
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Facepalm

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#168   2015-01-14 20:25          
They sound FUCKING AWESOME MAN!
One mod I'm expecting to see!

Holy Shit Man

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#169   2015-01-14 20:44          
EHMAHGERD! I've watched (listened?) that vid in my headphones. Now, I won't sleep tonight.
BTW: The sounds you use are from media\audio\cars\Engines\Soundbanks\LOD1 of Forza's ISO?

EAR PORN ALLERT!!!

Snowfox

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#170   2015-01-14 20:58          
But that understeer tho!
That sound awesome man!

mindeliszz

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#171   2015-01-14 21:12          
# KeeJay : BTW: The sounds you use are from media\audio\cars\Engines\Soundbanks\LOD1 of Forza's ISO?
i use soundbanks riped by BB93, available to download here

Added 14 minutes later:

TRY THE FM4 SOUNDS YOURSELF!

DOWNLOAD E92 M3


This post was edited by mindeliszz (2015-01-14 21:27, ago)
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stonedmonster

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#172   2015-01-15 07:23          
it sounds fucking awesome

mindeliszz

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#173   2015-01-15 21:17          
Thanks for the support guys. Converting sounds from FM4 is going very well, better then i expected and it very easy, but it requires some irritating work.
Just made some new sounds for BB93 Alfa Giulia, i'll post a video soon.

In a meantime you can try it yourself :P
DOWNLOAD

Added 1 minute later:

uploading 150mb vid @60kb/s

Added 29 minutes later:


This post was edited by mindeliszz (2015-01-15 21:50, ago)
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David_2709

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#174   2015-01-16 14:22          
Pwease Convert Sr20 sounds! The SR20 Mod that exists have no sounds. At least they aren't working.

mindeliszz

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#175   2015-01-16 14:50          
# David_2709 : Pwease Convert Sr20 sounds! The SR20 Mod that exists have no sounds. At least they aren't working.
k
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Hinata23

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#176   2015-01-16 14:53          
My SR20 has got sounds :o Dunno where I got it from, probably vk..


I'm a noob :3

PXRZ

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#177   2015-01-16 16:38          
That must have been the most wanted sound so far IMO

Added 1 minute later:

Dunno if it is your thing but a fix for the car jack would be a wish that runs strong?


"Probably lol. Also that sentence goes for their logic: "if not released, must be on VK"." - Coprone

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"PXRZ: Lord of the Links" - Facepalm

mindeliszz

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#178   2015-01-16 18:23          
# PXRZ : Dunno if it is your thing but a fix for the car jack would be a wish that runs strong?
i'm not even going to mess with it :D

New LS3 Sounds
New SR20 Sounds

no preview, sorry. but post a vid here if you make one :D
yes

David_2709

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#179   2015-01-16 18:29          
S54 (M3 E46) Engine?
I don't want to make requests, but this engine got some weird sounds :I

Holy Shit Man

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#180   2015-01-16 18:50          
You know what I don't like in these LS3 sounds?

The fact that you can't hear engine at idle.

David_2709

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#181   2015-01-16 20:35          
^
Fuck that, these sounds are beautiful!

Holy Shit Man

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#182   2015-01-16 20:48          
Nah, man. What's a V8 without it's gurgle?

David_2709

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#183   2015-01-16 22:14          
Yea, you're right :/
anyways; I can't test the SR20 Sounds cause the Sr20 Mod is not working for me in BBs SLRR.
The RB26 sounds are awesome doe!

mindeliszz

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#184   2015-01-16 23:00          
what RB26 sounds? :D

and you can copy sound script to any other engine
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David_2709

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#185   2015-01-17 15:03          
I wrote the post at 11 PM... Sorry was sleepy.
I meant the LS3

refinedskillz

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#186   2016-01-10 20:51          
Hey, when I installed this, my game crashed. I have 2.3.0 LE. here is my error log.

!Script error

Thread: THRD-RUNVMI Ljava.game.SplashScreen;.handleEvent
Error: name cannot be parsed

java.game.OptionsDialog:show (line:283)
java.game.MainMenuDialog:show (line:248)
java.game.MainMenu:enter (line:19)
java.game.GameLogic:changeActiveSection (line:706)
java.game.SplashScreen:osdCommand (line:48)
java.game.SplashScreen:handleEvent (line:36)

mindeliszz

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#187   2016-01-10 21:30          
too bad haha :D
also what is "this"?

Added 1 hour 43 minutes later:

To prevent this thread from locking I'll show some stuff I'm working on :D

RPK TOOL

The basic idea is to make opening, reading and editing RPK files easier.
Progress so far: classes and RDB parser, no major functionality.
Planing to make automatic RPK<->RDB converter, UI to make editing easy and maybe a some kind of superid helper to convert RPK's from 2.2.1 to 2.3.0LE and vice versa.

If you have any cool ideas, please write them down here.

Here's working parser picture for you: :D

This post was edited by mindeliszz (2016-01-10 23:14, ago)
yes

adnan54

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#188   2016-01-10 23:56          
Looks good!
What about a function like the rpk creator but to add things in the rpk? You select the .scx, java and the cfg and then the program add it to the rpk and update the cfg with the new ids.. It will help a lot to make cars with a lot of parts xD
Something wrong is not right.

mindeliszz

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#189   2016-01-11 07:27          
I'll think about it :D
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Bigg Boss93

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#190   2016-01-11 09:10          
# mindeliszz : RPK TOOL

I thought you would never finish it. Or this isnt that same one?
Harrison15 about PXRZ: he turns everything into a pretzel in his head



mindeliszz

lt
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#191   2016-01-11 09:52          
started yesterday :D
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Jesus Christ

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#192   2016-01-11 10:06          
unused super id search
loading order search - enter mesh id - bam loading order shows up
loading order tool, implemented inside the RDB tool? the one franco made is great but I keep loosing the exe lol!
Why be a KING when you can be a GOD?!

mindeliszz

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#193   2016-01-11 12:23          
need to find out what loading order is :confused2:
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HardFFlip

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#194   2016-01-11 17:45          
# mindeliszz : need to find out what loading order is :confused2:
This is the order, how textures load in the render block in rpk.
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mindeliszz

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#195   2016-01-12 17:18          
I need some help from the modders or anyone who can do some research about RDB files:
Basically I need information about RES file typeof ids and the RSD file fields(which fields are mandatory, which are optional, ect.). Typeof field determines the type of the file(so obvious) and then the RSD file has some fields to it like "sourcefile" and "native". I would like to know more about those types. This info would really help me :)
yes

IceD

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#196   2016-01-12 17:52          
Typeof 5 - mesh
Typeof 7 - texture
typeof 8 - script
typeof 9 - click
typeof 14 - render

sourcefile are simply paths for files to pick for each id they're being used in rpk(meshes,textures).
natives are usually cfg paths.
script parts are usually compiled javas(.class files)

if i missed something, don't blame me xD

Added 2 minutes later:

plus you'll need a special light render detector or some way to pick it up cuz there are a lot of parameters.

mindeliszz

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#197   2016-01-12 18:18          
# IceD : plus you'll need a special light render detector or some way to pick it up cuz there are a lot of parameters.

damn.. :D

Right now I'm writing an unit test to see if my RDB parser and writer works fine. Also made a simple ToDo list
I'm open to suggestions and cool ideas :D
yes

mindeliszz

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#198   2016-01-18 21:45          
Basic functionality done. This is just for testing purpose.
List of stuff it can do:
*Open rdb/rpk file(automatic converting)
*Very basic add/remove elements

If you find any bugs please let me know.
I'm aware of crash when deleting text from text box.
DOWNLOAD

.NET Framework 4.5 is required
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Bigg Boss93

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#199   2016-01-18 22:18          
# mindeliszz : I need some help from the modders or anyone who can do some research about RDB files:
Basically I need information about RES file typeof ids and the RSD file fields(which fields are mandatory, which are optional, ect.). Typeof field determines the type of the file(so obvious) and then the RSD file has some fields to it like "sourcefile" and "native". I would like to know more about those types. This info would really help me :)

Contact me on skype and i will finish showing you my old project and explain step by step what to do :)
Harrison15 about PXRZ: he turns everything into a pretzel in his head



mindeliszz

lt
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#200   2016-02-22 15:06          
Hi. So after some time i decided to ditch the rpk tool because of IMO it's not worth the time. If anyone want's the code, I can share it.
Also another reason is this:

This is a project for university. Lots of stuff needs to be redone, because when I started it I had no idea what I'm doing. If you guys are interested I'll post updates here.
yes