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Coprone

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#41   2014-09-12 18:41          
LOL BB :troll:

Rick93

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#42   2014-09-12 18:44          
# Jesus Christ : well if you run into problems let me know here in this thread and I'll try to help out :)

I'd say the best idea is to export everything stock, make it addon, do glows etc - basically finish the WHOLE stock car..

then start adding extra parts which will make it a lot easier on a stable/finished base.

That's actually an excellent idea, i've been thinking doing that first. I might try and do that tonight :)


BB93, fo' rizzle bro? xD

Bigg Boss93

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#43   2014-09-12 18:49          
I would like to suggest to use the duhen as base, not because it's a fake version of the del sol but because it's the only slrr car that doesnt give any kind of errors(such as self-turning, problems when you try adding running gears etc.).

I have always used that until i started writing rpks from zero(and still main cfg comes from duhen). :)
Diegorborges about my Valo fix: "Now all of you must have your slrr folder like this: C:/BIGBOSSisMYlordANDiamHISbitch/SLRR LOL" :O



thyago95

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#44   2014-09-12 18:58          
# Bigg Boss93 : I would like to suggest to use the duhen as base, not because it's a fake version of the del sol but because it's the only slrr car that doesnt give any kind of errors(such as self-turning, problems when you try adding running gears etc.).

I have always used that until i started writing rpks from zero(and still main cfg comes from duhen). :)
Bigg Boss93 sorry the noob question, why you write rpks from zero, which are the differences, besides the obvious

Bigg Boss93

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#45   2014-09-12 18:59          
because it is faster than searching stuff in a pre-written rpk, plus it is way better ordered(catalog and stuff)
Diegorborges about my Valo fix: "Now all of you must have your slrr folder like this: C:/BIGBOSSisMYlordANDiamHISbitch/SLRR LOL" :O



thyago95

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#46   2014-09-12 19:00          
# Bigg Boss93 : because it is faster than searching stuff in a pre-written rpk, plus it is way better ordered(catalog and stuff)
was what I thought and less confusing

Rick93

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#47   2014-09-12 19:40          
Moar crap



Bigg Boss93

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#48   2014-09-12 20:18          
very nice, keep it up
Diegorborges about my Valo fix: "Now all of you must have your slrr folder like this: C:/BIGBOSSisMYlordANDiamHISbitch/SLRR LOL" :O



David_2709

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#49   2014-09-12 20:27          
*fap fap fap*

ajlennox

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#50   2014-09-12 20:47          
I think I'm in love. Your modelling of these is amazing. Can't wait to see these in game! :D
Form is the Function

herings.fiufhart

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#51   2014-09-13 08:06          
that del sol looks sexy! keep it up :thumbsup:

Locomanusa

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#52   2014-09-13 16:23          
Nice work man :bananajump:

Snowfox

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#53   2015-01-16 11:31          
4 month bump? He's probably busy with something more usefull, don't bump these threads for questiona about the progress..

Dr.Hax101

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#54   2015-01-17 03:26          
SLRR is lacking a good model 1999 integra. You could do like a variant between the usdm and jdm versions. ( just a suggestion )
4) Signature sizes are limited to 450x300 no higher than that. Try to not use long .GIF animations, anything over 2MB is over-kill really. Multiple images in the signature are a no go either, keep it minimal

*RULES*

*LINK*

Bigg Boss93

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#55   2015-01-17 17:28          
Locking this thread, RK send me, JC or Franco a pm to unlock it whenever you need it.
Diegorborges about my Valo fix: "Now all of you must have your slrr folder like this: C:/BIGBOSSisMYlordANDiamHISbitch/SLRR LOL" :O