Author Message

mindeliszz

lt
Posts: 547

Location: Lithuania
Occupation: Occupied
Age: 29
V$: One Million Kebabs
#161   2014-09-23 06:16          
bad car physics i guess
yes

Runaeh

dk
Posts: 130

Location: Denmark
Occupation: building cars,motorcycles,scooters ect
Age: 28
V$:
#162   2014-09-23 10:43          
does the mod do all tyres or only stock ones? and can i edit the grip myself for one tyreset only?

mindeliszz

lt
Posts: 547

Location: Lithuania
Occupation: Occupied
Age: 29
V$: One Million Kebabs
#163   2014-09-23 11:18          
mod affects all tyres. you can edit grip by changing tyre compound or editing tyre java

Added 5 hours 12 minutes later:

Version 6.1

Download

what's new:
-very different tyre set, much less floating in corners
-some fixes

V6.1
-less understeer

version 6 download

This post was edited by mindeliszz (2014-09-23 18:32, ago)
yes

sgtgunlee

us
Posts: 38

Location: United States ohio
Occupation: sgtgunlee
Age: 32
V$:
#164   2014-09-23 17:01          
Hey now i'm getting less understeer hurray :D gonna upload a video soon. Thank you so much mindeliszz you are the man.

Runaeh

dk
Posts: 130

Location: Denmark
Occupation: building cars,motorcycles,scooters ect
Age: 28
V$:
#165   2014-09-23 17:27          
do you know how to make like traction control/ assist?

Holy Shit Man

pl
Posts: 2554

Location: Poland
Occupation: Faking skills like a pro
Age:
V$: No
#166   2014-09-23 17:42          
@mindeliszz - I enjoyed that physics a lot (mostly making cars without suspension) and after hard testing, I found that you've made adjustable brake pressure and brake balance - but isn't it the same thing? I mean you can do brake balance editing brake pressure on certain wheels.
Also - I have one suggestion:
If you click on tune tool, you can adjust brake pressure - from 0 to 100%. My idea is to make it from 0 to let's say 120%, so you can make cheaper brakes stronger ;)

mindeliszz

lt
Posts: 547

Location: Lithuania
Occupation: Occupied
Age: 29
V$: One Million Kebabs
#167   2014-09-23 18:12          
@KeeJay Brake balance is very easy to use and adjusting brake pressure is more advanced way.
Interesting idea about brakes. I need proof that it's possible in real life, then i'll consider that :D

@Runaeh ASR in options. But it doesn't work very well
yes

lambatti

pl
Posts: 31

Location: Poland
Occupation:
Age:
V$:
#168   2014-09-23 18:24          

v6.1

sgtgunlee

us
Posts: 38

Location: United States ohio
Occupation: sgtgunlee
Age: 32
V$:
#169   2014-09-23 18:25          


check it out enjoying your physics man. thanks mindeliszz

mindeliszz

lt
Posts: 547

Location: Lithuania
Occupation: Occupied
Age: 29
V$: One Million Kebabs
#170   2014-09-23 18:27          
great videos, thanks! :)
yes

Holy Shit Man

pl
Posts: 2554

Location: Poland
Occupation: Faking skills like a pro
Age:
V$: No
#171   2014-09-23 18:32          
@mindeliszz - I don't know how exactly it works irl, but (let's say) making bigger diameter of brake fluid intake and better pump will make work. Ofc wth decrease of strength.

theblockishot

00
Posts: 90

Location: ---
Occupation:
Age:
V$:
#172   2014-09-23 19:20          
This comes up whenever you adjust tyre pressure v6.1



and :awesome: physics man

Boop Boop BAP

mindeliszz

lt
Posts: 547

Location: Lithuania
Occupation: Occupied
Age: 29
V$: One Million Kebabs
#173   2014-09-23 19:45          
ah, i forgot to remove it. don't mind it

Added 12 hours 37 minutes later:

Version 6.2

Download

-little more grip and less floaty

made a vid with A.I.

This post was edited by mindeliszz (2014-09-24 08:23, ago)
yes

Runaeh

dk
Posts: 130

Location: Denmark
Occupation: building cars,motorcycles,scooters ect
Age: 28
V$:
#174   2014-09-24 10:00          
its alot better, good work dude :)

svander

ar
Posts: 230

Location: Argentina Cordoba, Justiniano Posse
Occupation: Modding SLRR
Age: 27
V$:
#175   2014-09-24 16:31          
Man, let me tell you, I haven't opened my game in like half a year, but this mod got me curious and at first I thought it was going to be one of those silly mods that have no real changes in the handling. But I must tell, I was wrong, I kinda love it, it's my ticket back to slrr :)

mindeliszz

lt
Posts: 547

Location: Lithuania
Occupation: Occupied
Age: 29
V$: One Million Kebabs
#176   2014-09-24 16:43          
it's great to hear :P
yes

herings.fiufhart

us
Posts: 99

Location: United States
Occupation:
Age:
V$:
#177   2014-09-24 16:55          
svaaaaaaaaaaandeeeeeeerr

xSkyline

bg
Posts: 55

Location: Bulgaria Dobrich
Occupation: Student
Age: 24
V$:
#178   2014-09-24 20:00          
It's very strange, when I go to buy tyres the game crashed. When I opened the error log, there wasn's any error except this : "create: Wrong GameType! :0xFFFF08DF" but I'm not sure if it's not from other old and fixed crash. :(

mindeliszz

lt
Posts: 547

Location: Lithuania
Occupation: Occupied
Age: 29
V$: One Million Kebabs
#179   2014-09-24 20:14          
that's odd. i'll check tomorrow
yes

sgtgunlee

us
Posts: 38

Location: United States ohio
Occupation: sgtgunlee
Age: 32
V$:
#180   2014-09-24 20:36          
hey mindeliszz is there a way to change the time it takes to switch gears?

BluExplosions

ca
Posts: 357

Location: Canada
Occupation: Student
Age: 22
V$:
#181   2014-09-24 23:11          
# sgtgunlee : hey mindeliszz is there a way to change the time it takes to switch gears?

RAXAT said he did tweaks to the actual EXE

JJayJameson

ca
Posts: 18

Location: Canada
Occupation:
Age:
V$:
#182   2014-10-04 01:53          
:morncoffee: news maybe?
:catfight: :deadhorse: :RICE:

BluExplosions

ca
Posts: 357

Location: Canada
Occupation: Student
Age: 22
V$:
#183   2014-10-04 03:09          
# JJayJameson : :morncoffee: news maybe?

bruh

mindeliszz

lt
Posts: 547

Location: Lithuania
Occupation: Occupied
Age: 29
V$: One Million Kebabs
#184   2014-10-04 07:43          
o took a break from modding :D

Added 22 days later:

I have plans to rewrite calculations in tyre.java from scratch. This requires lots of thinking and testing.
There's some progress, but nothing much to show off.

Thanks to BB93 for talking me back to modding and for his SLRR version, which improves framerate when recording.
Most of the vids will be 1080p now :)

This post was edited by mindeliszz (2014-10-26 20:59, ago)
yes

Facepalm

gr
Posts: 1486

Location: Greece
Occupation: dunno
Age: 24
V$: 19,175
#185   2014-10-26 21:05          
How the hell did you get an ambulance in Tsukuba?

mindeliszz

lt
Posts: 547

Location: Lithuania
Occupation: Occupied
Age: 29
V$: One Million Kebabs
#186   2014-10-26 21:06          
lol, it's there by default
yes

Facepalm

gr
Posts: 1486

Location: Greece
Occupation: dunno
Age: 24
V$: 19,175
#187   2014-10-26 21:11          
._. I'm jealous. All I see is...

mindeliszz

lt
Posts: 547

Location: Lithuania
Occupation: Occupied
Age: 29
V$: One Million Kebabs
#188   2014-10-27 16:34          
If anyone is interested and using my rev physics alpha version, i want to give something for you to test.
Tyre.java

Edit: nwm lol

This post was edited by mindeliszz (2014-10-27 17:29, ago)
yes

Runaeh

dk
Posts: 130

Location: Denmark
Occupation: building cars,motorcycles,scooters ect
Age: 28
V$:
#189   2014-10-27 17:04          
ill try it, btw can you kinda split the grip up for certain tyres ? i would like more grip on my drag tires :)

mindeliszz

lt
Posts: 547

Location: Lithuania
Occupation: Occupied
Age: 29
V$: One Million Kebabs
#190   2014-10-27 17:11          
sure ok
yes

Runaeh

dk
Posts: 130

Location: Denmark
Occupation: building cars,motorcycles,scooters ect
Age: 28
V$:
#191   2014-10-27 19:18          
lol i meant like is it something you can do ? the mf drag tire pack as a exsample, so it has the amount off grip you want ?

mindeliszz

lt
Posts: 547

Location: Lithuania
Occupation: Occupied
Age: 29
V$: One Million Kebabs
#192   2014-10-27 20:03          
if tyre compound is set to drag radial then yeah
yes

Runaeh

dk
Posts: 130

Location: Denmark
Occupation: building cars,motorcycles,scooters ect
Age: 28
V$:
#193   2014-10-27 22:05          
okay ty :) btw i liked your new tyre.java its was pretty good :)

mindeliszz

lt
Posts: 547

Location: Lithuania
Occupation: Occupied
Age: 29
V$: One Million Kebabs
#194   2014-10-28 17:08          

An UPDATE Alpha 1.1

-Most cars are now compatible with swaybars(many thanks to BiggBoss)
-tyre.java improvemens and fixes(that means better handling)


DOWNLOAD


(uploading)

This post was edited by mindeliszz (2014-10-28 17:41, ago)
yes

VilzuX

fi
Posts: 9

Location: Finland
Occupation: VilzuX
Age: 26
V$:
#195   2014-10-28 18:10          
Have to try this physics. :)
EDIT: Wrong GameType! :0xFFFF0263

This post was edited by VilzuX (2014-10-28 18:19, ago)

mindeliszz

lt
Posts: 547

Location: Lithuania
Occupation: Occupied
Age: 29
V$: One Million Kebabs
#196   2014-10-28 18:14          
idk what's wrong, install it on fresh slrr
yes

Midd

my
Posts: 35

Location: Malaysia
Occupation: Graphic Artist
Age:
V$:
#197   2014-11-11 04:08          
Bro, I may sound dumb but is there any AIO version of this? Or I need to download from the beginning?

Thanks.

mindeliszz

lt
Posts: 547

Location: Lithuania
Occupation: Occupied
Age: 29
V$: One Million Kebabs
#198   2014-11-11 09:19          
everything is included in updates, you don't need to have installed previous versions

Added 13 hours 33 minutes later:

some news:
I found a way how to edit suspension geometry(it means to create suspension travel like double wishbone).
When i removed wheel.setArm function from suspension java, the wheel travel directory changed like camber was locked(like double wishbone).
Still i don't know how exactly it works, but i'm figuring out.

The function has lots of variables:
setArm( float len, float px, float py, float pz, float nx, float ny, float nz );
I just can speculate that first value is some kind of length, the others are 3 dimensional coordinates for two points(upper arm, lower arm coordinates?).

Any ideas?

Edit:
Apparently same result can be achieved by editing wheel.setHub function. I'm confused :D
Ant it have even more variables
setHub( float len, float p1x, float p1y, float p1z, float p2x, float p2y, float p2z, float pcx, float pcy, float pcz );

This post was edited by mindeliszz (2014-11-11 23:37, ago)
yes

JJayJameson

ca
Posts: 18

Location: Canada
Occupation:
Age:
V$:
#199   2014-11-13 03:52          
a small step for mindeliszz a big step for SLRR
:catfight: :deadhorse: :RICE:

mindeliszz

lt
Posts: 547

Location: Lithuania
Occupation: Occupied
Age: 29
V$: One Million Kebabs
#200   2014-11-13 06:07          
VICx,VICy and VICz(not used but exists) determines instantaneous center coordinates

not sure what LIC does.

Added 1 hours later:

ok, so i have this theory: LIC and VIC are instant centers.
VIC is for instant center like in the pic above
LIC is for instant center like in this pic:


x,y,z coordinates:
yes