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JJayJameson

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#81   2014-09-10 13:06          
work on that camber change, can maybe solved in changing suspension geometry idk, i think its pretty excssive even with anti roll.
:catfight: :deadhorse: :RICE:

Locomanusa

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#82   2014-09-10 13:49          
are you going to work on drag tire traction so that it can be adjustable depending on engine setup ? sorry to ask
but what you and bb are doing is Awesome :awesome:

Bigg Boss93

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#83   2014-09-10 13:52          
I have nothing to do with this? The only thing i do is answering to his question about were to find something(or suggest him to look at some place).
With so much drama in the V-S-T, it's kinda hard being Bigg B-O-double-S-ninetythree B)




Locomanusa

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#84   2014-09-10 14:08          
well bb that's how mods are made by asking and answering the right question and i bet he appreciate what you're doing :thumbsup:

mindeliszz

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#85   2014-09-12 07:19          
Preview. Using MrSir suspension, driving with keyboard
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Supremen96

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#86   2014-09-12 14:33          
Mitch pentrates himself on seat :D

Jesus Christ

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#87   2014-09-12 14:47          
love that sound tho! is that from your pack?
Why be a KING when you can be a GOD?!

mindeliszz

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#88   2014-09-12 16:14          
yeah, but script eddited a bit, one value changed
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g4tnt

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#89   2014-09-12 16:45          
looking well mate keep up the good progress :awesome:
its all about the mods

JJayJameson

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#90   2014-09-12 21:09          
Sprung weight motion is good. Unsprung weight doesn't look very realistic because the camber change is a bit wrong, in RL when you have zero camber and you take a corner, on the inside of the car you will get negative camber but on the outside you will get positive camber, in SLRR that's a bit unrealistic, because the camber increases negatively in function of load, which is ture in real life, but for that's the only characteristic i find realistic in the suspension. maybe it has something to do with geometry, its maybe not correctly scripted, which makes an incorrect behavior... i think in SLRR the trailing arm is behaves more like a swing axle rather than a trailing arm

also, trailing arms for motorsports(not baja and offroading..etc) belong in a museum, i think we should at least have rear McPherson struts, if that would solve the problem i described above, because today motorsports use mostly McPhersons and double wishbones and it will be a bit of a shame to not have them in SLRR, i know double wishbone is already in SLRR but it just comes specially for one car which is the caterham by CorradoSKJ, doesnt work very well with other cars iirc.
:catfight: :deadhorse: :RICE:

Jesus Christ

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#91   2014-09-12 21:17          
# mindeliszz : yeah, but script eddited a bit, one value changed

cool! which one was it from the pack?
Why be a KING when you can be a GOD?!

mindeliszz

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#92   2014-09-12 21:29          
@JJJ dude, i'm not making some kind of new physics engine, i'm just editing it. :D

@JC E92, edited on_high pitch value from 6500 to 6750 as far as i remember

@g4tnt, thanks a lot dude :)
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JJayJameson

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#93   2014-09-13 00:38          
@mindeliszz thats why i wrote that corrado skj already did double wishbone suspension :D so i simply thought suspension geometry can be somewhat fixed or substitued
:catfight: :deadhorse: :RICE:

mindeliszz

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#94   2014-09-14 11:05          
little update and a bit more aggressive driving


video should be up in 25 mins
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Coprone

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#95   2014-09-14 11:06          
i like agressive driving.

JJayJameson

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#96   2014-09-14 15:18          
Nice vid and Can you be arsed to get your wheel out for a next video (if)?
:catfight: :deadhorse: :RICE:

mindeliszz

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#97   2014-09-14 16:23          
next week maybe

Added 5 hours 2 minutes later:

this mod is geting closer to beta and since darksiders won't help me, i'll ask here if anyone wants to do some testing. if you're interested pm me.

This post was edited by mindeliszz (2014-09-14 21:25, ago)
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g4tnt

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#98   2014-09-14 21:29          
id love to test it for ye mate but im building a new pc and running into a tone problems hope you get some help soon
ps you have done good so far keep it up :)
its all about the mods

mindeliszz

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#99   2014-09-15 13:44          
I think i'll do a public beta test. Here's the download version 1
I want feedback. Tell me what car you're using, what tyres, suspension and what is wrong with it.
Post here or pm me.

Added 1 hour 31 minutes later:

Update: better balance between hard compound and soft compound tyres
LINK
This requires version 1 to download

This post was edited by mindeliszz (2014-09-15 15:58, ago)
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BluExplosions

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#100   2014-09-15 20:29          

Artenos

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#101   2014-09-15 20:41          
# mindeliszz : I think i'll do a public beta test. Here's the download version 1
I want feedback. Tell me what car you're using, what tyres, suspension and what is wrong with it.
Post here or pm me.

Added 1 hour 31 minutes later:

Update: better balance between hard compound and soft compound tyres
LINK
This requires version 1 to download

I don't seem to have a catalog.java file

mindeliszz

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#102   2014-09-15 21:37          
i'll upload new version soon, you won't need catalog java anymore, i made swaybars as addon

Added 7 minutes later:

VERSION 2

DOWNLOAD

What's new(changes from version 1):
-Included MrSir suspension adjustments(shocks if i recall correctly)
-Updated tyre.java(more realistic, better at both drifting and racing)
-Made swaybars as addon, separated front and rear(no need to edit catalog.java, it will be in Others section)
-adjustable brake balance(press on chassis with tuning tool)
-fixed crash when tuning chassis

Swaybar addon is tested on 2.2.1mwm only, i don't know if it works on other versions

This post was edited by mindeliszz (2014-09-15 21:44, ago)
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DHR

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#103   2014-09-15 21:51          
crashes my game... just like the previous version

mindeliszz

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#104   2014-09-15 21:56          
game version? error log? if you won't tell me details, i won't be able to help
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Artenos

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#105   2014-09-15 22:06          
it crashes for me too

error log

!Script error

Thread: THRD-RUNVMI Dummy.handleEvent
Error: Thread::evalName: null.methodcall()

java.game.parts.Part:load (line:149)
java.game.parts.bodypart.Hood:load (line:32)
java.game.parts.Part:createFromFile (line:117)
java.game.Inventory:load (line:273)
java.game.GameLogic:load (line:977)
java.game.MainMenuDialog:osdCommand (line:959)
java.render.osd.Gadget:sendMessage (line:211)
java.render.osd.Button:click (line:31)
java.render.Group:handleEvent (line:178)

mindeliszz

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#106   2014-09-15 22:09          
when it crashes? loading game? garage?
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Artenos

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#107   2014-09-15 22:12          
# mindeliszz : when it crashes? loading game? garage?

when loading the game

mindeliszz

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#108   2014-09-15 22:14          
i'll try to fix it tomorrow
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BluExplosions

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#109   2014-09-15 22:16          
Version 1.1 is really fun :D
Download Version 2

Added 14 minutes later:

No crashes for me

This post was edited by BluExplosions (2014-09-15 22:30, ago)

Artenos

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#110   2014-09-15 23:03          
AWESOME! :awesome: just did a few laps at the Nürburgring track and the steering was smooth and so fun to drive and drift was even better by far the best physics mods keep up the good work dude :thumbsup:

P.S: had to reinstall the game in order to play with the mod.

Gastroker

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#111   2014-09-15 23:03          
First thing I noticed is this mod is not compatible with the Ferrari F355 mod. For whatever reason it crashes on startup. That said, the physics feel pretty good after a bit of driving around the top gear track with the F40 mod. One thing I did notice is the tires slip a lot (though this may just be my preference). With ~490hp it spins in a straight line. Sideways feels great though, very fluid movements. No sudden jerks. I tested out some crashes at high and low speed and have had no issues there. It all feels very smooth. I also like the tire pressure adjustment part, it's very cool. However a debug console comes up when I touch it. I'm not sure if that's intentional for beta testing or what. Overall it's pretty good so far, if I find any other issues I'll be sure to post them here.

g4tnt

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#112   2014-09-15 23:56          
all seems good mate but as mentioned above the debug stays on screen after tyre pressure is changed,not tried swaybars as i cant find them in my game but that could be down to me removing them at some stage not that i can remember but all in all game feel so much better lots of fun driving robbans camaro thats for sure

oh and no crash either always a plus :)
its all about the mods

mindeliszz

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#113   2014-09-16 04:43          
if you changed catalog java, you need to reset it to default in order to get swaybars

i'm very glad you like it :) i'll do what i can to fix crashes

Added 11 hours 40 minutes later:

fixed crash when using BB93 Ferrari F355 mod

Added 1 hour 51 minutes later:

Version 3

Download

whats new:
-Fixed swaybar names
-Fixed AnimateThread causing crash(Ferrari F355)
-Slightly edited tyres, reduced slipping
-Reduced brake force
-Swaybars have adjustable position script form Rolts
-Other small fixes

!!!!!!!!!!!!!!!!!IMPORTANT!!!!!!!!!!!!!!!!!!!!
The game will crash if you had cars in your garage with swaybars!
You need to remove them and then install this mod or create new career


Make sure you don't have two same swaybar slots(einvagen has front swaybar slot by default) in car main.cfg!
Or you'll be adding infinite swaybars in one slot.

also removed useless stuff from the rar

This post was edited by mindeliszz (2014-09-17 05:06, ago)
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Dariuss

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#114   2014-09-16 19:48          
the version 2 is really fun to drive, both drifting and racing, you did a great job
i will install the version 3 too
keep it up

mindeliszz

lt
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#115   2014-09-16 19:51          
thanks dude :)
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Jesus Christ

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#116   2014-09-17 08:35          
had a little play with version 3 yesterday, car feels a lot "tighter" I'll test some more :) but so far a big improvement! :) well done.
Why be a KING when you can be a GOD?!

g4tnt

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#117   2014-09-17 09:12          
well got swaybars back in game and dam its good i played it stock and then on version 3 huge improvement mate good job :)
its all about the mods

mindeliszz

lt
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#118   2014-09-17 10:28          
no crashes? xD
thanks for testing btw :)
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JUDAS_MENTOR

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#119   2014-09-17 10:42          
You're seriously awesome, made SLRR even more epic. Giving V3 a try later this AM! V2 felt very solid and is great for drifting and grip as stated, heaps of fun on Ebisu.

Excited for the adjustable roll bars *fo' thumbs up*
C - WESTIN'
☆A U T O☆S A L O O N☆ M A G I C K E☆
☆1989 Silvia Q's Diamond Selection☆

mindeliszz

lt
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#120   2014-09-17 12:18          
what i did today:
-further tyre tuning, handling is now closer to CarX, easier to spin out, but still it's easy to drift
-reduced shock absorber damping
-added reset button on tyre pressure
-changed some of swaybar damping values( not all of them are 25000 nm :D )
-other small fixes

I think next version will be a RC(release candidate) version.
yes