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doge

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#1   2014-09-25 18:08          
I used fxaatool and put aa in game and it worked, not perfect but it was better than normal.
And now i tried some enb series, and i cant get that aa back, it says error on fxaatool :/ now cars look bad you can see all the stupid lines. :(




see the lines on the car, looks shitty :/

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Holy Shit Man

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#2   2014-09-25 18:11          
FXAA tool uses d3d9.dll. ENB Series uses d3d9.dll too. Even if name is same for both files, they're not the same. You just need to reinstall FXAA tool once more.

Or use FXAA effect.txt for ENB

doge

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#3   2014-09-25 18:13          
are there any settings to get better aa on Inter HD Graphics? :)

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Holy Shit Man

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#4   2014-09-25 18:17          
Do Intel HD support AA at all?
BTW: If you only wanna FXAA, use SweetFX - configure it by yourself to use only one shader

doge

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#5   2014-09-25 18:19          
i heard version above 4000 :/ support, but mine doesn't say what version it is

Added 2 minutes later:

Can i put better graphics, it works on gta iv, and other games, on GMOD AA is verry nice its like perfect, but it lags, and i don't care if it lags i just want nicer pics :/

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Holy Shit Man

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#6   2014-09-25 18:23          
Use SweetFX. Lags least of all mods like that. And have nice adjustable AA shaders

BTW: Why don't you put better GPU into your PC?

ajlennox

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#7   2014-09-25 18:24          
Anything above 4000 can go up to X8 FSAA AFAIK. Those games you mentioned have in-game AA I do believe, so thats why it works in those games.
Form is the Function

doge

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#8   2014-09-25 18:29          
I cant put better graphic card, its laptop :/ but anyway it supports aa

this is SS from Garry's Mod and its nice aa, that means it supports it

and this if SLRR it sucks its added with fxaatool


Added 4 minutes later:

here's even better picture to see the AA

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Holy Shit Man

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#9   2014-09-25 18:36          
Well. SLRR have older graphics engine. That's why you don't have much AA.

I forced 32xCSAA in my Gt620, and I still don't have smooth lines in SLRR. I have them in many newer or older games...
BTW: Anybody know how to make smooth shadows? Since 1024x1024 aren't smooth

doge

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#10   2014-09-25 18:39          
so theres no way to make it better? :/

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Holy Shit Man

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#11   2014-09-25 18:42          
As I wrote - properly set FXAA from SweetFX and highest possible resolution

doge

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#12   2014-09-25 18:43          
oh yes, ill try right now :D ty

Added 11 minutes later:

am i doing something wrong or it wont work, sucks even worse :/

This post was edited by doge (2014-09-25 18:54, ago)

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#13   2014-09-25 18:59          
Have you installed it properly? And have you changed settings in SweetFXsettings.txt (or something like that)?

doge

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#14   2014-09-25 19:01          
yes i do have that :/

Added 7 minutes later:

I've changed seting a little bit and got same result as i was getting with fxaa tool. some AA but not much :/

This post was edited by doge (2014-09-25 19:08, ago)

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Holy Shit Man

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#15   2014-09-25 19:11          
Get it from there, throw all files into SLRR root folder (where exe is).
Open SweetFX_settings.txt. There is something like that:
   /*-----------------------------------------------------------.
  /                      Choose effects                         /
  '-----------------------------------------------------------*/

// Set to 1 for ON or 0 for OFF
#define USE_SMAA_ANTIALIASING 1 //[0 or 1] SMAA Anti-aliasing : Smoothens ... (shortened descriptions)
#define USE_FXAA_ANTIALIASING 0 //[0 or 1] FXAA Anti-aliasing : Smoothens ...
#define USE_EXPLOSION     0 //[0 or 1] Explosion : Scatters the pixels, ...
#define USE_CARTOON       0 //[0 or 1] Cartoon : "Toon"s the image. ...
#define USE_ADVANCED_CRT  0 //[0 or 1] Advanced CRT : Simulates an old ...
#define USE_BLOOM         0 //[0 or 1] Bloom : Makes bright lights bleed ...
#define USE_HDR           0 //[0 or 1] HDR : Not actual HDR - It just tries ...
#define USE_LUMASHARPEN   1 //[0 or 1] LumaSharpen : Also sharpens the ...
#define USE_LEVELS        0 //[0 or 1] Levels : Sets a new black and white point. ...
#define USE_TECHNICOLOR   0 //[0 or 1] TECHNICOLOR : Attempts to mimic the look ...
#define USE_DPX           0 //[0 or 1] Cineon DPX : Should make the image look ...
#define USE_MONOCHROME    0 //[0 or 1] Monochrome : Monochrome makes the colors ...
#define USE_LIFTGAMMAGAIN 0 //[0 or 1] Lift Gamma Gain : Adjust brightness and color ...
#define USE_TONEMAP       0 //[0 or 1] Tonemap : Adjust gamma, exposure, saturation, ...
#define USE_VIBRANCE      1 //[0 or 1] Vibrance : Intelligently saturates (or desaturates ...
#define USE_CURVES        0 //[0 or 1] Curves : Contrast adjustments using S-curves.
#define USE_SEPIA         0 //[0 or 1] Sepia : Sepia tones the image.
#define USE_VIGNETTE      0 //[0 or 1] Vignette : Darkens the edges of the image to make ...
#define USE_DITHER        0 //[0 or 1] Dither : Applies dithering to simulate more colors ...
#define USE_BORDER        0 //[0 or 1] Border : Makes the screenedge black as a  ...
#define USE_SPLITSCREEN   0 //[0 or 1] Splitscreen : Enables the before-and-after ...

#define USE_CUSTOM        0 //[0 or 1] Custom : Write your own shader by ...
Set all to 0 (zero) except USE_FXAA_ANTIALIASING - turn this on by changing it to 1.
Like this:
   /*-----------------------------------------------------------.
  /                      Choose effects                         /
  '-----------------------------------------------------------*/

// Set to 1 for ON or 0 for OFF
#define USE_SMAA_ANTIALIASING 0 //[0 or 1] SMAA Anti-aliasing : Smoothens ... (shortened descriptions)
#define USE_FXAA_ANTIALIASING 1 //[0 or 1] FXAA Anti-aliasing : Smoothens ...
#define USE_EXPLOSION     0 //[0 or 1] Explosion : Scatters the pixels, ...
#define USE_CARTOON       0 //[0 or 1] Cartoon : "Toon"s the image. ...
#define USE_ADVANCED_CRT  0 //[0 or 1] Advanced CRT : Simulates an old ...
#define USE_BLOOM         0 //[0 or 1] Bloom : Makes bright lights bleed ...
#define USE_HDR           0 //[0 or 1] HDR : Not actual HDR - It just tries ...
#define USE_LUMASHARPEN   0 //[0 or 1] LumaSharpen : Also sharpens the ...
#define USE_LEVELS        0 //[0 or 1] Levels : Sets a new black and white point. ...
#define USE_TECHNICOLOR   0 //[0 or 1] TECHNICOLOR : Attempts to mimic the look ...
#define USE_DPX           0 //[0 or 1] Cineon DPX : Should make the image look ...
#define USE_MONOCHROME    0 //[0 or 1] Monochrome : Monochrome makes the colors ...
#define USE_LIFTGAMMAGAIN 0 //[0 or 1] Lift Gamma Gain : Adjust brightness and color ...
#define USE_TONEMAP       0 //[0 or 1] Tonemap : Adjust gamma, exposure, saturation, ...
#define USE_VIBRANCE      0 //[0 or 1] Vibrance : Intelligently saturates (or desaturates ...
#define USE_CURVES        0 //[0 or 1] Curves : Contrast adjustments using S-curves.
#define USE_SEPIA         0 //[0 or 1] Sepia : Sepia tones the image.
#define USE_VIGNETTE      0 //[0 or 1] Vignette : Darkens the edges of the image to make ...
#define USE_DITHER        0 //[0 or 1] Dither : Applies dithering to simulate more colors ...
#define USE_BORDER        0 //[0 or 1] Border : Makes the screenedge black as a  ...
#define USE_SPLITSCREEN   0 //[0 or 1] Splitscreen : Enables the before-and-after ...

#define USE_CUSTOM        0 //[0 or 1] Custom : Write your own shader by ...

Then you got:
   /*-----------------------------------------------------------.
  /                  FXAA Anti-aliasing settings                /
  '-----------------------------------------------------------*/
#define FXAA_QUALITY__PRESET          9  //[1 to 9] Choose the quality preset. 9 is the highest quality.
#define fxaa_Subpix               0.400  //[0.000 to 1.000] Choose the amount of sub-pixel aliasing removal.
#define fxaa_EdgeThreshold        0.250  //[0.000 to 1.000] Edge detection threshold. The minimum amount ...
#define fxaa_EdgeThresholdMin     0.060  //[0.000 to 1.000] Darkness threshold. Trims the algorithm from ...
Change those values how do you like. Just make it look good ;)
Save, test in game.

Also, SweetFX should be turned on in stock. But if it isn't, press scroll lock key (if you don't have one, you can bind any key you want in injector.ini

Added 47 seconds later:

Oh, you've fixed that... :pathead:

doge

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#16   2014-09-25 19:26          
not perfect but i like it, ill deal with it until i get better PC, ty man :D

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Holy Shit Man

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#17   2014-09-25 19:39          
The white lines in bottom of *place where you put sideskirts* can be fixed by editing fxaa_Subpix, fxaa_EdgeThreshold, fxaa_EdgeThresholdMin values. I know I've fixed it by changing them. But I don't remember which values I've put.

doge

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#18   2014-09-25 20:34          
i've put all of them on 1.000 :P

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Coprone

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#19   2014-09-26 09:26          
Gonna try that out as I have also "facebook users" video card...
# KeeJay : BTW: Anybody know how to make smooth shadows? Since 1024x1024 aren't smooth
Download *LINK* It's my edit for 2.2.1MWM for supersmooth shadows.

Added 14 minutes later:

Odd. FXAA does not work for me, but SweetFX works, as SMAA works & screenshot & turn-on/off buttons also work...
With FXAA enabled I don't get any AA at all

This post was edited by Coprone (2014-09-26 09:40, ago)

Holy Shit Man

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#20   2014-09-26 11:35          
So use SMAA :P

zgredek

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#21   2014-10-07 18:22          
for me only way to get smooth edges is to use at least 12x SSAA...tried fxaatool but...oh well it gives almost no improvement the same goes for sweetfx and all enbs...Dont like the edges buy a notebook with dedicated gpu...no other way to get truly smooth edges than to force aa on gpu itself