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Bigg Boss93

it
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#161   2017-03-01 21:05          
I thought you diedededed
Harrison15 about PXRZ: he turns everything into a pretzel in his head

Nexion

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#162   2017-03-01 21:12          
Teach me your ways senpai-kun!

Coprone

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#163   2017-03-01 21:23          
# Bigg Boss93 : I thought you diedededed
No men, I didn't not dieded... yet.



would you lads want this map released right now or wait 5 years for it to be totally complete?

Benny

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#164   2017-03-25 13:48          
Nobody likes to wait too much release it :D

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Coprone

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#165   2017-03-25 18:47          
I'll try to finish some props with proper night lighting, then I'll consider :D

Holy Shit Man

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#166   2017-03-25 20:43          
Please, light it properly. I'm fed of crappy prelit (or not prelit) maps

Coprone

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#167   2017-08-12 16:18          
Dust off. I'm making a small Japan suburb for my roleplay.



doge

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#168   2017-08-12 16:20          
so fkin awesome

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Bad.Compqny

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#169   2017-08-12 16:21          
Awww man.That's epic.I would love you if you released a map similar to this,like small suburb.

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JF1

eu
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#170   2017-08-12 16:29          
Excellent. But is it a neighborhood built around a racetrack (Look at the textures)?
Click on it for RP.


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outrider

uk
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#171   2017-08-12 16:30          
amazing!

Kokainum

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#172   2017-08-12 16:52          
# Jfernando1 : Excellent. But is it a neighborhood built around a racetrack (Look at the textures)?
what do you mean? does your neighborhood not have racetrack grids on streets?

Coprone

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#173   2017-08-12 17:28          
Thanks a lot guys! This suburb won't be a racetrack, it's not finished & some textures are not correct.
I also forgot to post about the Shuto Expressway C1. It's actually only 1/3 of the whole C1. Needs some fixes and more lights, that's all.











outrider

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#174   2017-08-12 17:48          
duuude that's nice, do you think you'll release it some day?

JF1

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#175   2017-08-12 18:03          
Looks nice.
Click on it for RP.


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Coprone

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#176   2017-08-12 21:46          
Possible. Here are some ingame screenshots with the RP house: *LINK*

Snowyy

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#177   2017-08-12 22:17          
Very cool imo
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Lagano

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#178   2017-08-12 22:34          
Very cool indeed. If you'll make all 3 parts of the C1 together the track will be way too big, so you can make the 3 parts separate, or you can put them together and cut most of the scenery. 1st idea is better for screenshots and the 2nd is better for driving (better imo), but it's your choice. :)

Pinter

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#179   2017-08-12 22:53          
# Lagano : Very cool indeed. If you'll make all 3 parts of the C1 together the track will be way too big, so you can make the 3 parts separate, or you can put them together and cut most of the scenery. 1st idea is better for screenshots and the 2nd is better for driving (better imo), but it's your choice. :)
Well, you can have 2 versions of the track, one detail version track pack and one track for driving.
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Kornis

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#180   2017-08-12 23:59          
Awesome stuff!

Megav0us

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#181   2017-08-13 10:54          
Oh my god :D Thats awesome :D I love long tracks where i can drive :)

Coprone

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#182   2017-08-14 14:50          
Thanks guys! About several versions of maps, it's not as simple as to say it :D Some more quick renders. Yellow thingies are valo trees.







doge

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#183   2017-08-14 15:06          
omg thats just amazing, good job

"...he's a good boy, just as you'd expect from a shibe" -Bigg Boss93

Holy Shit Man

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#184   2017-08-14 15:08          
What about lighting? Are you going to make any?

Coprone

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#185   2017-08-14 15:31          
# doge : omg thats just amazing, good job
<3

# KeeJay : What about lighting? Are you going to make any?
I have few lights working ingame (in garage & lamp posts). They just need "realistic shadowing".

Locomanusa

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#186   2017-08-14 20:10          
Nice dam work Coprone.

Coprone

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#187   2017-12-04 14:03          
ugh i need to release them


















Snowyy

pl
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#188   2017-12-04 14:29          
<3 <3 <3 <3 <3 <3 love them <3 <3 <3 <3 <3 <3
Click on pic to open my RP!

saletl

jp
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#189   2017-12-04 14:46          
Yes! you need to release it!

Dr. Zoom

uk
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#190   2017-12-04 14:59          
omg that map tho, perect for japan place rper <3 <3


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doge

si
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#191   2017-12-04 15:38          
ohh nice progress, love it

"...he's a good boy, just as you'd expect from a shibe" -Bigg Boss93

Sleepin mOnkey

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#192   2017-12-04 17:15          
Nice work M8
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#193   2017-12-04 18:12          
You definitely need to.
We're in need of a new and good highway map.
And a city.

JF1

eu
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#194   2017-12-04 19:38          
That's great work Coprone.
Click on it for RP.


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Coprone

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#195   2018-01-19 11:21          
Time to blow the dust off here. Current priority is the small street map. I finally got motivation AND my 3ds Max working on my new drive with scripts. Well, not exactly the way I would have liked but it works.
These screenshots doesn't look like there has been much progress, that's kinda true. I need to fix some certain things & then bake shadows. Got two questions also - how to make transparent materials (windows in this case) & how can I bake shadows with native trees (maybe assign textures to them when rendering?)


Mikingo

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#196   2018-01-19 12:05          
You make best street maps dude !

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Coprone

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#197   2018-01-19 14:20          
Thanks a lot man!

Anyway I got an answer to my own question about glass material. Now I'm trying out shadow baking.

skip

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#198   2018-01-19 14:39          
Is shadow baking hard? I'm gonna try it on some models soon.

Coprone

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#199   2018-01-19 15:00          
Word "hard" is pretty relative. Depends what are you going to do it on.
Here's a render of shadow placement, I haven't done anything except lights here yet.


doge

si
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#200   2018-01-19 16:53          
looks good, but don't forget to make it same way like car's ingame shadow

"...he's a good boy, just as you'd expect from a shibe" -Bigg Boss93