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Jdm_Racer

jp
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Location: Japan ,South America, Planet Earth, Solar System, Milky Way,Universe.
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#1   2016-07-09 03:13          
So i am starting modding the slrr i made some conversions long time ago but now i am trying to start at the scripting and texturing

Now I am Currently Working of an real reescript of the original game engines and later i will make some textures.


Some pictures of the scripting at the catalog names and descriptions of the parts i made today(i lost the exhaust camshaft :facepalm: )Sorry for the bad english im brazilian and dint speak or write very well.i already saw some errors at the descriptions that i should fix tomorrow.But off the descriptions the engine is with all OEM specifications(the parts that i worked already).also an dyno run that shows the dimensions (bore X stroke).For now thats all.









This test was made at the test track with auto transmission and no assists.

This post was edited by Jdm_Racer (2016-07-10 14:29, ago)

Jdm_Racer

jp
Posts: 561

Location: Japan ,South America, Planet Earth, Solar System, Milky Way,Universe.
Occupation: Trying to make an mod that work
Age: 22
V$: 12.750
#2   2016-07-10 14:40          
Finished all the stock parts descriptions and adjusts all the data was made with original the Honda B16B specs i am wishing to make some aftermarket parts for the engine.










The Power exactly the original but the engine has a little more torque


All performace Numbers are real close to the original.


Added 7 minutes later:

The B16B Blocks are the same used at the B18 engines i thinking of make this an Block for the B18 also and use the Duhen D18 block as an custom block. I will try to start the 3D modeling later. What do you think guys?

This post was edited by Jdm_Racer (2016-07-10 14:47, ago)

dthug69

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#3   2016-07-10 15:02          
Nice dude!looking forward to the finished product!

Added 29 seconds later:

:thumbsup: :thumbsup:
Evwyone like nissan, why no honda?!! :RICE: :troll:

Holy Shit Man

pl
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#4   2016-07-10 15:02          
Nice idea actually. SLRR engines look bad in comparison to modded ones, like for example the LS3, but with little enhancements (smoothing pipes, etc.) they would look decent.

Megav0us

cz
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#5   2016-07-10 20:18          
Nice work dude :) Looking forward :)

Jdm_Racer

jp
Posts: 561

Location: Japan ,South America, Planet Earth, Solar System, Milky Way,Universe.
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#6   2016-07-11 01:02          
Thx all you dudes the idea is create Funny engines with The low poly and so boring SLRR original ones Like an original inivictus DLC

I had so little knowledge(maybe any)of 3d max modeling and texturing but i will try to enhance this this idea and create new stuff also.

Runaeh

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#7   2016-07-11 13:37          
i have alot off engine 3ds but most off them have no inside stuff like pistons etc, if you want them pm me :)

Jdm_Racer

jp
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#8   2016-07-12 19:15          
# Runaeh : i have alot off engine 3ds but most off them have no inside stuff like pistons etc, if you want them pm me :)
Surely i will want but now i am learning the program and when i had some experience i PM you but thx bro

So these days i am very busy and didnt had enought time for my mods but i started at 3ds max and this is the first thihg i try to do an toaster made a little animation too i will try to learn more and get better always.


Added 54 seconds later:

PS:Forgot the bread :))

Jdm_Racer

jp
Posts: 561

Location: Japan ,South America, Planet Earth, Solar System, Milky Way,Universe.
Occupation: Trying to make an mod that work
Age: 22
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#9   2016-07-13 01:04          
So while i was looking the 3d max stock files I Found an Focus Mk2 CC and decided to try make a spliter its an very bad splitter but teached me a lot,and its from Carbon Fiber.


Added 1 hour 1 minute later:

My new canard made just learning and testing .

This post was edited by Jdm_Racer (2016-07-13 02:05, ago)

Jdm_Racer

jp
Posts: 561

Location: Japan ,South America, Planet Earth, Solar System, Milky Way,Universe.
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#10   2016-07-13 17:15          
here is my real atempt to make an part i am figuring of using this as an aftermarket intake to my I4 DLC what you think guys

Megav0us

cz
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#11   2016-07-14 19:23          
Really nice move forward :) I think good job :)

Jdm_Racer

jp
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#12   2016-07-14 20:39          
i has some more 3d things posted at the 3D max stuff topic gave a check there

Jdm_Racer

jp
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#13   2016-07-15 04:05          
Using the Intake as base also made this Draggystyle exhaust for the I4 DLC






P.S removed some smooth polys while i was screenshoting so you can see the diference

Jdm_Racer

jp
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#14   2016-07-15 14:08          
some stuff i made using my basical knowledge.




Megav0us

cz
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#15   2016-07-15 21:50          
Nice pieces :) I think about canards too :) Maybe i will make them :D

Jdm_Racer

jp
Posts: 561

Location: Japan ,South America, Planet Earth, Solar System, Milky Way,Universe.
Occupation: Trying to make an mod that work
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#16   2016-07-16 01:05          
If you want they PM me i also had an base plane for canards

Megav0us

cz
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#17   2016-07-16 08:36          
I really apreceate it but i will make mine from scratch :D But really good work :) What is on your *To-do* list next ? :)

Jdm_Racer

jp
Posts: 561

Location: Japan ,South America, Planet Earth, Solar System, Milky Way,Universe.
Occupation: Trying to make an mod that work
Age: 22
V$: 12.750
#18   2016-07-16 13:01          
For now just some Rally headlights and acesories i just see something that i like and model and a few little things for the I4 DLC

Jdm_Racer

jp
Posts: 561

Location: Japan ,South America, Planet Earth, Solar System, Milky Way,Universe.
Occupation: Trying to make an mod that work
Age: 22
V$: 12.750
#19   2016-08-03 03:36          
So my vacations ended and i didnt had enought time for this hard modding (I4 DLC)but i'll keep the rescript just adjusting some stuff.(not enought for an update) .But i came here to present my new reescript project that will be an physic reescript for the Robban,Boss and Franco 66 Beetle focusing specialy at an race chassis specialy balanced for light engines.But i still deciding betewen: MwM With Rev Physics MwM with Simcade Or BB's Version.

Holy Shit Man

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#20   2016-08-03 14:24          
BB's. Because closest to stock SLRR (which is still most played version).

David_2709

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#21   2016-08-03 17:00          
BB + rev physics?

IceD

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#22   2016-08-03 19:38          
# Jdm_Racer : The Power exactly the original but the engine has a little more torque

Power: 185 hp (138 kW) @ 8200 rpm & 118 lb·ft (160 N·m) @ 7500 rpm
Do you mind trying to match rpm part too?

Jdm_Racer

jp
Posts: 561

Location: Japan ,South America, Planet Earth, Solar System, Milky Way,Universe.
Occupation: Trying to make an mod that work
Age: 22
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#23   2016-08-03 20:54          
So i decided to use the BB's SLRR also because i fixed my video card and decided to keep it stock for an universal physics.

#IceD i maybe will try to fix that but it will took a lot of time

Jdm_Racer

jp
Posts: 561

Location: Japan ,South America, Planet Earth, Solar System, Milky Way,Universe.
Occupation: Trying to make an mod that work
Age: 22
V$: 12.750
#24   2016-08-07 03:25          
So after i reset all the values of the stock beetle chassis to 0 i got the stock weight distribuition bu the car is a little lighter and strafing to the left.