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RocketBunnyS13

ph
Posts: 418

Location: Philippines MNL
Occupation: Yes I ruin cars
Age: 30
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#521   2019-08-03 14:29          
Hey amilmand! Big fan of your work! Was just wondering about the description in your SLRR Exhaustive Bits post

-Automatic memory freeup in the non-reshade version (on entering the garage)

What about the Reshade version, is there an option to free memory up too? Thanks in advance

s t a y c l a s s y

muhdaffa25

uk
Posts: 46

Location: United Kingdom Essex
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Age: 24
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#522   2019-08-16 17:59          
The wheels ain't even rotating and turn



Volkswagen Polo GTi
Nissan Skyline 370GT Premium Type S (CKV36) SOLD

gorgoil

pt
Posts: 271

Location: Portugal , "Oh Cristiano Ronaldo" Island
Occupation: Valo City Drag Racer/Organizer
Age: 22
V$: MorThnU
#523   2019-08-16 22:12          
# muhdaffa25 : The wheels ain't even rotating and turn

lower the lod detail or make it higher






amilmand

00
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#524   2019-09-27 21:57          
It has been ages but such is life anyhow,

lildemon:
JVM::compileSource: Syntax error in ".\cars\racers\Astra_J\scripts\src\AstraJ_AstraJ_Shimutshibu_Focer_RC_200.java" at line 147
This is bogus, Slrr just failed to initialize nothing to do try to open it up again

lildemon:
Error: Thread::callmethod: native implementation missing for "Ljava.lang.RawEdit;.setI"
You are not using the patched exe Slrr_GI.exe needs to be run that is where that function is defined.

mehgeme:
apoligies for the stupid question - when i download this do i have to apply the patch to it to get it to the latest version? im newish to SLRR and have no idea how to go about this.
an idea for the release would use appveyor which automaticaly updates with whatever change if this were hosted on github or something etc so you wont have to apply the patch and just download it as a whole

Yeah... work though maintaining a proper deployment and whatnot its just two files so you know simple enough but I dont think there is anything crucial in the update anywho.

RocketBunnyS13:
What about the Reshade version, is there an option to free memory up too? Thanks in advance
Reshade takes care of that on multiple triggers I think
the way it works is just that it sets the max mem limits for models and textures to 0 so the game cleans up what it can thats it, two ints set to 0 and then back to whatever the value should be (or is set in resahde)

muhdaffa25:
The wheels ain't even rotating and turn
Right. I honestly have not noticed that like I just never look at the wheels /s

gorgoil:
lower the lod detail or make it higher
Thanks!

This post was edited by amilmand (2019-09-28 01:02, 51 days ago)

amilmand

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#525   2019-09-28 00:59          
This may be of interest to some other people too maybe
Gorgoil asked for a way to set the max rpm more dynamically than to set it on the block and then updatevariables the chassis:

Ok I figured it out I think
The actual max rpm the game uses is in the runtime dyno data there is a pointer to it on the offset 0x1FBC from the base native chassis pointer the 6th float is the max rpm in the runtime dyno data
so to query:
RawEdit.getF(RawEdit.getI(player.car.chassis.getIndexedAddr(0x1FBC))+24);
to set
RawEdit.setF(RawEdit.getI(player.car.chassis.getIndexedAddr(0x1FBC))+24,7000,0);

proof:

This post was edited by amilmand (2019-09-28 01:07, 51 days ago)

adnan54

br
Posts: 289

Location: Brazil
Occupation: student
Age: 20
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#526   2019-09-28 19:30          
yay
now we can do a launch control mod :awesome:
Something wrong is not right.