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CJ

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#81   2010-09-02 17:19          
LOL !!!

Jaziba

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#82   2010-09-02 18:19          
ill just put this here.









front glows are done too but these are the best :)
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#83   2010-09-02 21:07          
you forgot the blinkers jaziba :)


and nice work with the glows jaz.


>:)

This post was edited by Jesus Christ (2010-09-03 02:17, ago)
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CJ

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#84   2010-09-02 22:43          
Lol and Back up !!

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#85   2010-09-03 11:20          
the blinkers use the same mesh and position as the city glow just like in reality the reverse has to be done, the MC_GTLE doesnt support front indicators :/
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Jesus Christ

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#86   2010-09-03 13:07          
# Jaziba : the blinkers use the same mesh and position as the city glow just like in reality the reverse has to be done, the MC_GTLE doesnt support front indicators :/

no it does not :O we'll speak on skype better...
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#87   2010-09-03 13:07          
yeah it does. they are there own mesh

Jesus Christ

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#88   2010-09-03 13:19          
no i mean it DOES NOT use it on HIS glows.. it still has the stock squares left :] i did not say ferrari doesn't use them

Added 16 minutes later:

was wrong.. doh.. did not have the last version ;) sorry girls.

This post was edited by Jesus Christ (2010-09-03 13:35, ago)
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mr.asjuh

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#89   2010-09-03 14:13          
btw do a JDM kit or more for the del sol :D mugen style shit :D

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#90   2010-09-03 15:34          
# Jaziba : the blinkers use the same mesh and position as the city glow just like in reality the reverse has to be done, the MC_GTLE doesnt support front indicators :/
It wont work if u still havent added the new indicator front mesh to the rpk, as the render of it, and changed the typeid on the indicator's line

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#91   2010-09-03 19:59          


Jesus Christ

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#92   2010-09-03 20:16          
ok here's a preview of the audi glows.. :)






full glow pics will be posted later :O

and nice shots franco!
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#93   2010-09-03 20:57          
Yeah, mr Audi got HID headlights :P looks like 6000k :P

CJ

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#94   2010-09-03 21:08          
maybe 8 or 10 k

Jaziba

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#95   2010-09-03 21:54          
im still not sure about those taillights they need alot more brightness to stand out like in the real one.

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Jesus Christ

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#96   2010-09-03 22:16          
they are 3d not textured i cant make them brighter because they stand under the glass... simple as that.. :)

Added 1 hour 31 minutes later:



This post was edited by Jesus Christ (2010-09-03 23:48, ago)
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Franco

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#97   2010-09-04 00:19          
make them in front of the glass then :D

Jaziba

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#98   2010-09-04 13:42          
you CAN make them brighter the mx5 NC light glows are all behind glass, and the 458 city lights too (the brake are just outside the glass because i had to have some distance between the 2)
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Jesus Christ

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#99   2010-09-04 13:47          
well nothing more to say... don't think i haven't tried.

Added 17 minutes later:

ok here's full glows..

front

rear CITY

Brake REAR

Reverse

Indicator REAR ALL ON

FRONT(hard to close up has the orange glow)

This post was edited by Jesus Christ (2010-09-04 14:05, ago)
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Jaziba

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#100   2010-09-04 15:08          
that looking really good ;)
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#101   2010-09-04 16:21          
# Jaziba : you CAN make them brighter the mx5 NC light glows are all behind glass, and the 458 city lights too (the brake are just outside the glass because i had to have some distance between the 2)

i know... same as my golf, but his glass is tinted

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#102   2010-09-04 18:07          
franco - nope i've tried it with a clear glass :) same shit :O :D
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Daniel

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#103   2010-09-05 14:59          
Nice glows! :D

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Jaziba

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#104   2010-09-08 21:02          
458 Challenge rear bumper, made by me inspired by:



my version.

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#105   2010-09-09 13:55          
Awesome!!!

You could fix the bad mesh stuff? Looks really amazing.

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#106   2010-09-09 18:32          
Bloody internet connection ¬¬ won't load any pics

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#107   2010-09-13 00:28          
Wow, nice mod :o i have totally missed it somehow.. maybe cuz im mostly at gom.. But GREAT work guys, this will be one awsome mod when its done. I have also thought about a whole game conversion but its to mutch work for me on my own..

BTW i got one great idea for it :) do u wana know? For my idea i could just do all the work and give it to u guys.

This post was edited by robban_9000 (2010-09-13 00:45, ago)
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Jaziba

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#108   2010-09-13 14:15          
it depends on what the idea is, but id say ideas/help is more then welcome as long as we dont have to do it :P
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#109   2010-09-13 14:37          
my idea was that i take like Lod2 or something from forza of the same cars ur making and make fake racers out of them.. u know the cars that races in the city before u participate in a race.. :) just a thought i had.. becuse iv made that before and i know everything that i need to know about it. and this could be made in just a couple of days, then all the racers are done. And in mwm u can race with those cars to if u choose "choose car" from the main menu.
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Jesus Christ

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#110   2010-09-13 15:17          
thats a good idea! :] if you really feel like helping out on this im all up for it.. but we need jaziba/diego/franco to go ++ for that too ;D
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#111   2010-09-13 15:36          
I really liked the idea Rob...

But maybe we should really go for Lod2 or even Lod3 because of the resource usage?

Well, after the small fix I did, we don't have more problems in Valo because of these, but anyway, its good to have a fluid game experience.

Another idea I was having with franco, was to get some cars from Lod2 and just make really ultra-quick conversions, only hood, trunk and lights detachable for making oponents... really simple cars, probably only the race cars (Like Audi DTM, etc)... that would be great for creating opponents for ROC, track racing, etc... that's one smart way to do that because they would be really simple, "skinnable" and the gameplay will be really fast. These cars can have a small ammount of parts (they can even be 1 part only, but 3-4 parts would be good for damage) and that will lend to a mod without too many scripts, that are what makes the game sometimes slow. At least it was what Miran told me. What really makes the gameplay crappy sometimes are the ammount of scripts. Of course, ultra-motherfucking high poly cars do that, for those who have low spec pcs (like Franco)

But I'm happy and proud to say that we're doing a good job in this department. Franco is our "base" test PC... and it runs ok for him on the good old warrior FX5500 :)

Added 6 minutes later:

And yeah, if you want to do them, and help. Welcome aboard Robban!

This post was edited by diegorborges (2010-09-13 15:45, ago)

robban_9000

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#112   2010-09-13 15:44          
Im glad u like the idea guys :) yes, i feel that i want to help out with this awsome thing and this is a great way of doing it i think :) to get this done, the only thing i would need from u guys is the scale numbers for the cars so the scale will be the same as the real addon cars that ur making :)




# diegorborges : I really liked the idea Rob...

But maybe we should really go for Lod2 or even Lod3 because of the resource usage?

Well, after the small fix I did, we don't have more problems in Valo because of these, but anyway, its good to have a fluid game experience.

Another idea I was having with franco, was to get some cars from Lod2 and just make really ultra-quick conversions, only hood, trunk and lights detachable for making oponents... really simple cars, probably only the race cars (Like Audi DTM, etc)... that would be great for creating opponents for ROC, etc... that's one smart way to do that because they would be really simple, "skinnable" and the gameplay will be really fast. These cars can have a small ammount of parts (they can even be 1 part only, but 3-4 parts would be good for damage) and that will lend to a mod without too many scripts, that are what makes the game sometimes slow.





yes, i think this is a great idea. Then they wont be needing that highpoly interior either if they are just gonna be opponents!!
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#113   2010-09-13 15:49          
all along i was wondering why robban wasnt doing this. good luck robban!

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#114   2010-09-13 16:10          
well i like the idea to!

we had tough something similar with diego

Jesus Christ

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#115   2010-09-13 16:13          
well if we could make the "quick convert" cars NOT come in catalog that would be good.. i guess by building them/saving and then changing the super id of the chassis would remove them from catalog but still make them work in tracks?
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#116   2010-09-13 16:17          
would that make them still appear in the city during the day? im quite sure it would

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#117   2010-09-13 16:29          
# Jesus Christ : well if we could make the "quick convert" cars NOT come in catalog that would be good.. i guess by building them/saving and then changing the super id of the chassis would remove them from catalog but still make them work in tracks?

i dunno if that is possible.. but as far as i know the things u could do is to make it not appear in shops or on the streets.. and only in races.
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#118   2010-09-13 16:34          
well we need to test it out :]
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#119   2010-09-13 16:39          
ye, true. Btw u guys havent started all the cars ur gonna make yet i quess?

BTW could u give me the size of the BMW E92 M3 jesus? when u got the chassis in 3dsmax just click the scale tool and copy the numbers of it :) so i could get started ^^
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#120   2010-09-13 16:48          
360.952 robban :) thats for s5 can't find e92 files atm ;D

ill try to get others in a sec.
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