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GramzoV

ua
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#88035   2015-12-27 01:43          
Thanks for reply )
Also, you're close, but not quite. In the engine block source code, it should be:
the_car.SFX_trans_fwd = [REPLACE WITH YOUR SOUND EFFECT TYPEID:
; the_car.rpm_trans_fwd = [REPLACE WITH AN RPM NUMBER FROM 1 to 10000]; the_car.SFX_trans_rev = [REPLACE WITH YOUR SOUND EFFECT TYPEID]; the_car.rpm_trans_rev = [REPLACE WITH AN RPM NUMBER FROM 1 to 10000]; the_car.SFX_ignition = [REPLACE WITH YOUR SOUND EFFECT TYPEID]; the_car.sfx_starter_rpm = [REPLACE WITH AN RPM NUMBER FROM 1 to 10000]
;]
Maybe you're right), but in my case it worked, but I only used ignition
		the_car.setSfxExhaustMinVol(0.1);
			}
		}
		SFX_ignition =  Forza_sound_pack:0x00000042r;
		sfx_starter_rpm = 50.0;
		Part car = getCarRef();
        if( car instanceof Chassis )
		{
			((Chassis)car).SFX_ignition = SFX_ignition;
            ((Chassis)car).sfx_starter_rpm = sfx_starter_rpm;
		}

What do you think about some kind of setsfx thing for gear_up? Is it real to add some thing like that to the game?

ps Download sources, is now digging. Thanks for the tip)

This post was edited by GramzoV (2015-12-27 11:33, ago)