Also, you're close, but not quite. In the engine block source code, it should be:
the_car.SFX_trans_fwd = [REPLACE WITH YOUR SOUND EFFECT TYPEID:
;
the_car.rpm_trans_fwd = [REPLACE WITH AN RPM NUMBER FROM 1 to 10000];
the_car.SFX_trans_rev = [REPLACE WITH YOUR SOUND EFFECT TYPEID];
the_car.rpm_trans_rev = [REPLACE WITH AN RPM NUMBER FROM 1 to 10000];
the_car.SFX_ignition = [REPLACE WITH YOUR SOUND EFFECT TYPEID];
the_car.sfx_starter_rpm = [REPLACE WITH AN RPM NUMBER FROM 1 to 10000];]
Maybe you're right), but in my case it worked, but I only used ignition
the_car.setSfxExhaustMinVol(0.1);
}
}
SFX_ignition = Forza_sound_pack:0x00000042r;
sfx_starter_rpm = 50.0;
Part car = getCarRef();
if( car instanceof Chassis )
{
((Chassis)car).SFX_ignition = SFX_ignition;
((Chassis)car).sfx_starter_rpm = sfx_starter_rpm;
}
What do you think about some kind of setsfx thing for gear_up? Is it real to add some thing like that to the game?
ps Download sources, is now digging. Thanks for the tip)
This post was edited by GramzoV (2015-12-27 11:33, ago)