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RedCarDriver

us
Posts: 1211

Location: United States Arizona
Occupation: it's complicated... more complicated than my relationships
Age: 30
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#100787   2016-06-02 01:16          
# Bigg Boss93 : Use a tga/dds/png with alpha channel(i suggest the first two formats) as diffuse and opacity bitmaps, then;

Set the diffuse bitmap as:

Mono Channel Output: RGB Intensity

Alpha Source: None(Opaque)

And opacity bitmap as:

Mono Channel Output: Alpha

Alpha Source: Image Alpha


Make sure to NOT instance the bitmap from diffuse to opacity(or viceversa) because otherwise it will... instance the bitmap setup from one to the other. ;)
This is exactly what I do. Except, I also draw transparent squares of solid color on empty areas in the texture, so that I can map solid-colored glass to them.

# Bigg Boss93 : You should do it "3d"(read: flat 2 sided poligon stripes) with a solid texture.

That's really the only and best way to do it. :)
May have to do that - it would be some work, but it might be worth it. Thanks!