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adnan54

br
Posts: 289

Location: Brazil
Occupation: student
Age: 24
V$:
#112368   2017-01-02 22:50          
Some time ago I have posted here a part of Grove Street converted from GTA:SA, so now I'm thinking in an big and ambitious project: convert whole San Andreas!
I have found a easy way to rip large and complete parts from the map, but it takes about 10~30 mins to be imported in 3ds max and as you can see in the image below it requires mesh improvments and a lot material adjustments (wich takes a lot time):


I already have imported a large part from the south of the map:

But it brings me another problem that I'm afraid of: the poly count and the ingame performance.
As you can see, the poly count is about 1,3M and it can be a real problem (GTR-X-ITE's Shibuya haves about 1,4M polys and it runs betwen 25 and 40 fps on my computer while any other map runs at 60 fps)
I don't know if I should continue this project and that's why i have created this topic.
I wanna know what do you guys think about it. I wanna know your ideas, suggestions and comments about this and maybe recruit a team to work on it with me

Thanks for reading these "wtf" things that I have written xD
Something wrong is not right.