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Jesus Christ

uk
Posts: 2977

Location: United Kingdom
Occupation: Turning water into protein
Age: 33
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#133463   2017-11-28 14:58          
# doge : But many mods are getting 1000+ downloads still and we always have 200+ guests on the site maybe its not that dead yet..

I dont think it was ever higher than it is now(since i joined in 2014).. only modders have gone a bit silent

yeah the numbers have increased, but you gotta keep in mind that many are lurkers or simply there for a few seconds because "vstanced" is all over the place also thanks to the uploader the name is being spread out even more.

# RedCarDriver : One of the more persistent issues is simply that most modders basically get too old for the scene and leave just as they're getting good. That's a reality of life, though, and there's not really anything that can be done about it.

What is happening now that is new, though, is that there are not as many new modders coming in from elsewhere.

Here's my advice on this: the tutorial section of the site could probably get a revamp to be a little more interconnected, like a wiki, instead of being put up in big solid blocks that single page authors own. This might help reduce the barriers to learning how to mod.



About VIP mods:

Obviously it doesn't help with every other case of this if I say so, but - I'd like to remind everyone that my mods are not VIP. Many of them are simply not done yet.

The R33, in particular, is pretty close to being done, but is also my active development platform for new things (i.e. the analog odometer) and is easily the most complicated mod I have ever made. My goal with the R33 has been to make a car mod that demonstrates everything SLRR can accomplish, and I think I've done pretty well on that front so far - but quality takes time. I've also got a few unannounced projects in the works.

In the meantime, everything else in my life hasn't left me with a lot of time for SLRR, but it is still on my mind enough of the time that I've continued to make stuff for it.



There's also another uncomfortable aspect of this situation: car games are arguably slowly dying, just as the gasoline-powered, human-driven car slowly dies. We may be in the sunset days of the automotive hobby. My opinion is that it's therefore worthwhile to start moving to an archivist role, trying to remember and capture everything that made all of this worth our time, rather than simply trying to act like it's as alive as ever.

good post. I agree with with most of it, I don't believe that cars/automotive games are dying in anyway, I believe they're turning more "simple" from a customers POV but then again games like car mechanic sim show that there is still market for people who want to faf around and spend hours ripping things apart in virtual world.

growing up is what took me of SLR too. I love the game but I simply have other things I'd rather do in my free time, it still involves cars but not SLR.
Why be a KING when you can be a GOD?!