That's a lame way to do it. Yeah, i know. He copied it from my pudsey's cfg, which got the garage's light spots.
Though all the other light spots are into the rdb/rpk, in form of native objects.
That was made using a cfg with a single light spot at coordinates 0x0x0 and then, with a simple cut, move, center pivot to object move, i got all the coordinates of the light poles lantern, which has then been converted into native coordinates and dropped, as said, into the rdb.
It's a really time consuming thing but the end result is worth it
With so much drama in the V-S-T, it's kinda hard being Bigg B-O-double-S-ninetythree