Author | Message |
marcus915
Posts: 1172
Location: Canada Vancouver Occupation: I've got nothing to hide Age: 25 V$: idk lol |
#135914 2018-01-17 22:03 |
Yes, can do.
package java.game; import java.io. *; import java.util. *; import java.util.resource. *; import java.game. *; import java.render. *; // Text import java.render.osd. *; // Text import java.sound. *; import java.render.osd.dialog. *; // Dialog Window import java.game.parts. *; import java.game.parts.enginepart. *; public class Cooldown_map extends Track { final static String MapName = "Cooldown"; final static String MapDescription = "Fucking amazing!!! \n \n Bots: cooldown1 to cooldown10"; final static String MapAuthor = "Lexotic/Cooldown"; final static ResourceRef MapImage = new ResourceRef(Maps.Addon_Maps.Cooldown_map: 0x0005r); // map picture final static float TS_Version = 1.0; // do not touch! : D final static int RivalOption = 0; int defaultCar = cars.racers: 0x0000r; // se não existir o save do carro ficará sem carro no lugar Bot raceBot1; Vector3 raceBot1_posStart; Ypr raceBot1_oriStart; Bot raceBot2; Vector3 raceBot2_posStart; Ypr raceBot2_oriStart; Bot raceBot3; Vector3 raceBot3_posStart; Ypr raceBot3_oriStart; Bot raceBot4; Vector3 raceBot4_posStart; Ypr raceBot4_oriStart; Bot raceBot5; Vector3 raceBot5_posStart; Ypr raceBot5_oriStart; Bot raceBot6; Vector3 raceBot6_posStart; Ypr raceBot6_oriStart; Bot raceBot7; Vector3 raceBot7_posStart; Ypr raceBot7_oriStart; Bot raceBot8; Vector3 raceBot8_posStart; Ypr raceBot8_oriStart; Bot raceBot9; Vector3 raceBot9_posStart; Ypr raceBot9_oriStart; Bot raceBot10; Vector3 raceBot10_posStart; Ypr raceBot10_oriStart; public Cooldown_map() { posStart = new Vector3(-19.206, -9.683, -15.888); // The position of your car oriStart = new Ypr(0.000, 0.000, 0.000); // Rotation of your car if(RivalOption == 1) { raceBot1_posStart = new Vector3(-5.843, -9.683, -13.564); // The position of the car number 1 raceBot1_oriStart = new Ypr(0.000, 0.000, 0.000); // Car rotation number 1 raceBot2_posStart = new Vector3(-7.987, -9.683, -13.564); // The position of the car number 2 raceBot2_oriStart = new Ypr(0.000, 0.000, 0.000); // Car rotation number 2 raceBot3_posStart = new Vector3(-2.858, -9.683, -14.972); // Position of the car number 3 raceBot3_oriStart = new Ypr(0.000, 0.000, 0.000); // Car rotation number 3 raceBot4_posStart = new Vector3(-11.817, -9.683, -15.206); // The position of the car number 4 raceBot4_oriStart = new Ypr(0.000, 0.000, 0.000); // Car rotation number 4 raceBot5_posStart = new Vector3(-14.491, -9.683, -15.206); // The position of the car number 5 raceBot5_oriStart = new Ypr(0.000, 0.000, 0.000); // Car rotation number 5 raceBot6_posStart = new Vector3(5.614, -9.683, -22.354); // Position of the car number 6 raceBot6_oriStart = new Ypr(1.571, 0.000, 0.000); // Car rotation number 6 raceBot7_posStart = new Vector3(2.507, -9.683, -17.321); // Position of the car number 7 raceBot7_oriStart = new Ypr(0.785, 0.000, 0.000); // Car rotation number 7 raceBot8_posStart = new Vector3(-1.775, -9.683, -42.522); // Position of the car number 8 raceBot8_oriStart = new Ypr(1.571, 0.000, 0.000); // Car rotation number 8 raceBot9_posStart = new Vector3(3.352, -9.683, -42.522); // Position of the car number 9 raceBot9_oriStart = new Ypr(1.571, 0.000, 0.000); // Car rotation number 9 raceBot10_posStart = new Vector3(8.316, -9.683, -42.522); // Position of the car number 10 raceBot10_oriStart = new Ypr(1.571, 0.000, 0.000); // Car rotation number 10 } map = new GroundRef(Maps.Addon_Maps.Cooldown_map: 0x00000001r); } public void StartMap() { new Cooldown_map_Options(). display(); } public void enter(GameState prev_state) { Frontend.loadingScreen.show(new ResourceRef(Maps.Addon_Maps.Cooldown_map:0x0005r)); GfxEngine.flush(); super.enter(prev_state); if(RivalOption == 1) { raceBot1 = new Bot(Math.random() * 59, 3, 1, 2.0, 2.0, 20.0); raceBot2 = new Bot(Math.random() * 59, 3, 1, 2.0, 2.0, 20.0); raceBot3 = new Bot(Math.random() * 59, 3, 1, 2.0, 2.0, 20.0); raceBot4 = new Bot(Math.random() * 59, 3, 1, 2.0, 2.0, 20.0); raceBot5 = new Bot(Math.random() * 59, 3, 1, 2.0, 2.0, 20.0); raceBot6 = new Bot(Math.random() * 59, 3, 1, 2.0, 2.0, 20.0); raceBot7 = new Bot(Math.random() * 59, 3, 1, 2.0, 2.0, 20.0); raceBot8 = new Bot(Math.random() * 59, 3, 1, 2.0, 2.0, 20.0); raceBot9 = new Bot(Math.random() * 59, 3, 1, 2.0, 2.0, 20.0); raceBot10 = new Bot(Math.random() * 59, 3, 1, 2.0, 2.0, 20.0); if(File.exists(GameLogic.carSaveDir + "cooldown1")) raceBot1.createCar(map, GameLogic.carSaveDir + "cooldown1"); else raceBot1.createCar(map, new Vehicle(map, defaultCar, 1.0, 1.0, 1.0, 1.0, 1.0)); if(File.exists(GameLogic.carSaveDir + "cooldown2")) raceBot2.createCar(map, GameLogic.carSaveDir + "cooldown2"); else raceBot2.createCar(map, new Vehicle(map, defaultCar, 1.0, 1.0, 1.0, 1.0, 1.0)); if(File.exists(GameLogic.carSaveDir + "cooldown3")) raceBot3.createCar(map, GameLogic.carSaveDir + "cooldown3"); else raceBot3.createCar(map, new Vehicle(map, defaultCar, 1.0, 1.0, 1.0, 1.0, 1.0)); if(File.exists(GameLogic.carSaveDir + "cooldown4")) raceBot4.createCar(map, GameLogic.carSaveDir + "cooldown4"); else raceBot4.createCar(map, new Vehicle(map, defaultCar, 1.0, 1.0, 1.0, 1.0, 1.0)); if(File.exists(GameLogic.carSaveDir + "cooldown5")) raceBot5.createCar(map, GameLogic.carSaveDir + "cooldown5"); else raceBot5.createCar(map, new Vehicle(map, defaultCar, 1.0, 1.0, 1.0, 1.0, 1.0)); if(File.exists(GameLogic.carSaveDir + "cooldown6")) raceBot6.createCar(map, GameLogic.carSaveDir + "cooldown6"); else raceBot6.createCar(map, new Vehicle(map, defaultCar, 1.0, 1.0, 1.0, 1.0, 1.0)); if(File.exists(GameLogic.carSaveDir + "cooldown7")) raceBot7.createCar(map, GameLogic.carSaveDir + "cooldown7"); else raceBot7.createCar(map, new Vehicle(map, defaultCar, 1.0, 1.0, 1.0, 1.0, 1.0)); if(File.exists(GameLogic.carSaveDir + "cooldown8")) raceBot8.createCar(map, GameLogic.carSaveDir + "cooldown8"); else raceBot8.createCar(map, new Vehicle(map, defaultCar, 1.0, 1.0, 1.0, 1.0, 1.0)); if(File.exists(GameLogic.carSaveDir + "cooldown9")) raceBot9.createCar(map, GameLogic.carSaveDir + "cooldown9"); else raceBot9.createCar(map, new Vehicle(map, defaultCar, 1.0, 1.0, 1.0, 1.0, 1.0)); if(File.exists(GameLogic.carSaveDir + "cooldown10")) raceBot10.createCar(map, GameLogic.carSaveDir + "cooldown10"); else raceBot10.createCar(map, new Vehicle(map, defaultCar, 1.0, 1.0, 1.0, 1.0, 1.0)); raceBot1.brain.queueEvent(null, EVENT_COMMAND, "AI_params 15.5 2.5"); raceBot1.car.queueEvent(null, EVENT_COMMAND, "reset"); raceBot1.car.queueEvent(null, EVENT_COMMAND, "reload"); raceBot1.car.setMatrix(raceBot1_posStart, raceBot1_oriStart); raceBot1.car.setParent(map); raceBot1.car.wakeUp(); raceBot1.car.queueEvent(null, EVENT_COMMAND, "brake"); raceBot1.car.queueEvent(null, EVENT_COMMAND, "set"); raceBot2.brain.queueEvent(null, EVENT_COMMAND, "AI_params 15.5 2.5"); raceBot2.car.queueEvent(null, EVENT_COMMAND, "reset"); raceBot2.car.queueEvent(null, EVENT_COMMAND, "reload"); raceBot2.car.setMatrix(raceBot2_posStart, raceBot2_oriStart); raceBot2.car.setParent(map); raceBot2.car.wakeUp(); raceBot2.car.queueEvent(null, EVENT_COMMAND, "brake"); raceBot2.car.queueEvent(null, EVENT_COMMAND, "set"); raceBot3.brain.queueEvent(null, EVENT_COMMAND, "AI_params 15.5 2.5"); raceBot3.car.queueEvent(null, EVENT_COMMAND, "reset"); raceBot3.car.queueEvent(null, EVENT_COMMAND, "reload"); raceBot3.car.setMatrix(raceBot3_posStart, raceBot3_oriStart); raceBot3.car.setParent(map); raceBot3.car.wakeUp(); raceBot3.car.queueEvent(null, EVENT_COMMAND, "brake"); raceBot3.car.queueEvent(null, EVENT_COMMAND, "set"); raceBot4.brain.queueEvent(null, EVENT_COMMAND, "AI_params 15.5 2.5"); raceBot4.car.queueEvent(null, EVENT_COMMAND, "reset"); raceBot4.car.queueEvent(null, EVENT_COMMAND, "reload"); raceBot4.car.setMatrix(raceBot4_posStart, raceBot4_oriStart); raceBot4.car.setParent(map); raceBot4.car.wakeUp(); raceBot4.car.queueEvent(null, EVENT_COMMAND, "brake"); raceBot4.car.queueEvent(null, EVENT_COMMAND, "set"); raceBot5.brain.queueEvent(null, EVENT_COMMAND, "AI_params 15.5 2.5"); raceBot5.car.queueEvent(null, EVENT_COMMAND, "reset"); raceBot5.car.queueEvent(null, EVENT_COMMAND, "reload"); raceBot5.car.setMatrix(raceBot5_posStart, raceBot5_oriStart); raceBot5.car.setParent(map); raceBot5.car.wakeUp(); raceBot5.car.queueEvent(null, EVENT_COMMAND, "brake"); raceBot5.car.queueEvent(null, EVENT_COMMAND, "set"); raceBot6.brain.queueEvent(null, EVENT_COMMAND, "AI_params 15.5 2.5"); raceBot6.car.queueEvent(null, EVENT_COMMAND, "reset"); raceBot6.car.queueEvent(null, EVENT_COMMAND, "reload"); raceBot6.car.setMatrix(raceBot6_posStart, raceBot6_oriStart); raceBot6.car.setParent(map); raceBot6.car.wakeUp(); raceBot6.car.queueEvent(null, EVENT_COMMAND, "brake"); raceBot6.car.queueEvent(null, EVENT_COMMAND, "set"); raceBot7.brain.queueEvent(null, EVENT_COMMAND, "AI_params 15.5 2.5"); raceBot7.car.queueEvent(null, EVENT_COMMAND, "reset"); raceBot7.car.queueEvent(null, EVENT_COMMAND, "reload"); raceBot7.car.setMatrix(raceBot7_posStart, raceBot7_oriStart); raceBot7.car.setParent(map); raceBot7.car.wakeUp(); raceBot7.car.queueEvent(null, EVENT_COMMAND, "brake"); raceBot7.car.queueEvent(null, EVENT_COMMAND, "set"); raceBot8.brain.queueEvent(null, EVENT_COMMAND, "AI_params 15.5 2.5"); raceBot8.car.queueEvent(null, EVENT_COMMAND, "reset"); raceBot8.car.queueEvent(null, EVENT_COMMAND, "reload"); raceBot8.car.setMatrix(raceBot8_posStart, raceBot8_oriStart); raceBot8.car.setParent(map); raceBot8.car.wakeUp(); raceBot8.car.queueEvent(null, EVENT_COMMAND, "brake"); raceBot8.car.queueEvent(null, EVENT_COMMAND, "set"); raceBot9.brain.queueEvent(null, EVENT_COMMAND, "AI_params 15.5 2.5"); raceBot9.car.queueEvent(null, EVENT_COMMAND, "reset"); raceBot9.car.queueEvent(null, EVENT_COMMAND, "reload"); raceBot9.car.setMatrix(raceBot9_posStart, raceBot9_oriStart); raceBot9.car.setParent(map); raceBot9.car.wakeUp(); raceBot9.car.queueEvent(null, EVENT_COMMAND, "brake"); raceBot9.car.queueEvent(null, EVENT_COMMAND, "set"); raceBot10.brain.queueEvent(null, EVENT_COMMAND, "AI_params 15.5 2.5"); raceBot10.car.queueEvent(null, EVENT_COMMAND, "reset"); raceBot10.car.queueEvent(null, EVENT_COMMAND, "reload"); raceBot10.car.setMatrix(raceBot10_posStart, raceBot10_oriStart); raceBot10.car.setParent(map); raceBot10.car.wakeUp(); raceBot10.car.queueEvent(null, EVENT_COMMAND, "brake"); raceBot10.car.queueEvent(null, EVENT_COMMAND, "set"); } } public void exit(GameState next_state) { super.exit(next_state); } } public class Cooldown_map_Options extends Dialog { final static int CMD_BACK = 15; final static int CMD_OK = 16; final static int CMD_GAMEMODE = 20; final static int CMD_GAMEMODE2 = 21; Menu m; Style Menu_Center, Menu_Left; int CurrentMode; int CurrentMode2; Button opt1; Button opt2; public Cooldown_map_Options() { super( GameLogic.player.controller, DF_MODAL|DF_FULLSCREEN|DF_HIGHPRI|DF_DARKEN, "TRACK OPTIONS", "" ); Menu_Center = new Style( 0.40, 0.13, Frontend.mediumFont, Text.ALIGN_CENTER, Osd.RRT_TEST ); Menu_Left = new Style( 0.40, 0.13, Frontend.mediumFont, Text.ALIGN_LEFT, Osd.RRT_TEST ); osd.createBG( new ResourceRef(Maps.Addon_Maps.Cooldown_map:0x0005r) ); m = osd.createMenu( Menu_Left, -0.1, -0.6, 0, Osd.MD_VERTICAL ); opt1 = m.addItem( "ON", CMD_GAMEMODE, null ); opt2 = m.addItem( "Set Time", CMD_GAMEMODE2, null ); osd.createText( "Bots:" , Frontend.mediumFont, Text.ALIGN_RIGHT, -0.10, -0.62 ); osd.createText( "Time:" , Frontend.mediumFont, Text.ALIGN_RIGHT, -0.10, -0.49 ); CurrentMode = 1; Cooldown_map.RivalOption = 1; CurrentMode2 = 0; m = osd.createMenu( Menu_Center, -0.4, 0.9, 0, Osd.MD_HORIZONTAL ); m.addItem( "OK", CMD_OK ); m = osd.createMenu( Menu_Center, 0.4, 0.9, 0, Osd.MD_HORIZONTAL ); m.addItem( "BACK", CMD_BACK ); super.show(); } public void osdCommand( int cmd ) { if( cmd == CMD_GAMEMODE ) { if( CurrentMode == 0 ) { Cooldown_map.RivalOption = 1; opt1.changeLabelText( "ON" ); CurrentMode = 1; } else if( CurrentMode == 1 ) { Cooldown_map.RivalOption = 2; opt1.changeLabelText( "OFF" ); CurrentMode = 0; } } else if( cmd == CMD_GAMEMODE2 ) { if( CurrentMode2 == 0 ) { opt2.changeLabelText( "Midday" ); CurrentMode2 = 1; GameLogic.setTime( 12*3600 ); } else if( CurrentMode2 == 1 ) { opt2.changeLabelText( "Evening" ); CurrentMode2 = 2; GameLogic.setTime( 19.5*3600 ); } else if( CurrentMode2 == 2 ) { opt2.changeLabelText( "Midnight" ); CurrentMode2 = 3; GameLogic.setTime( 24*3600 ); } else if( CurrentMode2 == 3 ) { opt2.changeLabelText( "Morning" ); CurrentMode2 = 0; GameLogic.setTime( 8*3600 ); } } else if( cmd == CMD_BACK ) { osd.hide(); super.hide(); } else if( cmd == CMD_OK ) { osd.hide(); super.hide(); GameLogic.changeActiveSection( new Cooldown_map() ); } } } |
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//C o o l d o w n\\
offset > takeoff |
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