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amilmand

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#135990   2018-01-19 20:10          
RedCarDriver:
make big chunks of the map as loadable objects [..] difficult to assemble and script
The engine can take car of this no need for scripting an rpk that defines a map defines it in a bounding volume hierarchy it is essentially a tree structure that helps slrr achieve what you want with native objects in a map(try flying around with the camera in valocity and go above a hole which is surrounded by buildings, you will see that some parts of the map only load if you go over the hole and make them visible if you were on ground level) but ofcourse you will need to define the majority of your visuals as native objects but as far as I know the track wizard can handle native objects(as it is done with valocity the shops and the buildings on ground level are mostly native objects and not actually part of the rpk)