Another thing I forgot about; the reflecting surface shader replacement has a hack; if the texture drawn as the diffuse layer 1 has a pure #FF00FF top left corner (for the shader to get a pure #FF00FF there must be a large pink border around the image because texture filtering blurs it) it treats it as a rusted texture zooms it a bit as to not render the pink border part and lessens the reflection on the surface making it more like a rusted part and not a nice rustlike paintjob with polish and everything.