Author | Message |
Andy_Brazil
Posts: 2
http://https://www.youtube.com/ch... Location: Brazil Ribeirão Preto Occupation: businessman Age: 29 V$: |
#146850 2018-08-04 16:25 |
# amilmand : The main problem with this is that I regenerated the UVs for the cars... create the desired skins (though) ingame using the decals thats the best we can do now Thanks for the answer! The UVW Mapping is not a problem for me, because I'm creating a new game version, and I will do all the cars for this version so the 3D will be perfectly mapped, also well done mods with correct UVs and template can use this too, what I asked for is, Is it possible to make a code to load textures from a car's folder when entering the skins/abstract paint mode? Instead of loading them from the index in Gamelogic.java? Thats my problem, load skins from a current car folder, the rest I can handle... hehe |
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★ Andy Oliver ★
- The ultimate Bugatti Veyron pack (now released!) - SLRR 2.4.0 (in progress...) Workstation: Ryzen 5 1600x @4.0Ghz - 8GB RAM 2800Mhz - GTX 1070ti Strix |