and i worked more on it, this is what i have, withotuh smoothing:
and this is what i have with meshsmooth, wich i dont really want to use, because whithouth it the car has about 120 polys, and with it, the car has 450 polys, i have a bad PC and i dont want to make it super high poly(neither high poly or mid high poly, just low poly and well made), i only used the msmooth to show how i want the highlights to be(even if they are not like i really wanted =/):
So... any tips, ideas, critism and coments are welcome ^^ (any tips on how to start doing a pillar are very welcome =P)