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Jesus Christ

uk
Posts: 2977

Location: United Kingdom
Occupation: Turning water into protein
Age: 33
V$: LOAD£D
#44814   2014-08-02 21:53          
first of all why are you changing the superid? e.g. -;

<FILE 00000225.res >
typeof	7
superid	0x00000004
typeid	0x0000008E
alias	chrome.png
isparentcompatible	1.00
</FILE>
<FILE 00000225.rsd >
sourcefile cars\racers\Baiern_data\textures\chrome.png
</FILE>

copy all off the above from <FILE.... to </FILE>

so -;

<FILE 00000225.res >
typeof 7
superid 0x00000004
typeid 0x0000008E
alias chrome.png
isparentcompatible 1.00
</FILE>
<FILE 00000225.rsd >
sourcefile cars\racers\Baiern_data\textures\chrome.png
</FILE>

<FILE 00000225.res >
typeof 7
superid 0x00000004
typeid 0x0000008E
alias chrome.png
isparentcompatible 1.00
</FILE>
<FILE 00000225.rsd >
sourcefile cars\racers\Baiern_data\textures\chrome.png
</FILE>

now you need to work with the red bits in the above code..

so your final rpk would look like -;

<FILE 00000225.res >
typeof 7
superid 0x00000004
typeid 0x0000008E
alias chrome.png
isparentcompatible 1.00
</FILE>
<FILE 00000225.rsd >
sourcefile cars\racers\Baiern_data\textures\chrome.png
</FILE>

<FILE 00000225.res >
typeof 7
superid 0x00000004
typeid 0x0000008Z
alias newtexture.png
isparentcompatible 1.00
</FILE>
<FILE 00000225.rsd >
sourcefile cars\racers\Baiern_data\textures\newtexture.png
</FILE>

now you need to make sure that typeid is not in use anywhere else in the RPK bar the loading order bits of the mesh.

then do your loading order, makes sense?
Why be a KING when you can be a GOD?!