Author | Message |
Gastroker
Posts: 180
Location: United States Occupation: Age: V$: |
#46595 2014-08-26 04:46 |
I'm learning a bit about scripting and can't figure out how to solve this rather nooby problem.
SOOO I wanted to try something simple with the original SLRR I4 textures. The engine block, transmission, exhaust pipe etc.. all use "inline4.dds" as a resource. I want to change the turbo exhaust pipe so that it has its own custom texture. I made one and named it "tube.png" and placed it in the texture folder. Next I go to edit the rdb and set it to /textures/tube.png instead of /textures/inline4.dds. Now the exhaust pipe uses the texture, but so does everything else! I need everything else to use inline.dds and only the exhaust pipe to use tube.png Here's a short snippet of what I'm dealing with: </FILE> <FILE 00000212.res > typeof 5 superid 0x00000001 typeid 0x00000028 alias turbocharger isparentcompatible 1.00 </FILE> <FILE 00000212.rsd > sourcefile parts\engines\Einvagen_Duhen_Ishima_Focer\meshes\LOD3\turbocharger_air_out_pipe.scx </FILE> <FILE 00000213.res > typeof 5 superid 0x00000001 typeid 0x0000002A alias turbocharger isparentcompatible 1.00 </FILE> <FILE 00000213.rsd > sourcefile parts\engines\Einvagen_Duhen_Ishima_Focer\meshes\LOD3\turbocharger_exhaust_pipe.scx </FILE> <FILE 00000214.res > typeof 7 superid 0x00040005 typeid 0x00000002 alias Einvagen_Duhen_Ishima_Focer isparentcompatible 1.00 </FILE> <FILE 00000214.rsd > </FILE> <FILE 00000215.res > typeof 7 superid 0x00000002 typeid 0x00000117 alias tube.png isparentcompatible 1.00 </FILE> <FILE 00000215.rsd > sourcefile parts\engines\Einvagen_Duhen_Ishima_Focer\textures\tube.png </FILE> <FILE 00000216.res > typeof 7 superid 0x00000002 typeid 0x0000011A alias inline4_cylinder_head_cover.dds isparentcompatible 1.00 </FILE> <FILE 00000216.rsd > sourcefile parts\engines\Einvagen_Duhen_Ishima_Focer\textures\inline4_cylinder_head_cover.dds </FILE> What I'm thinking is I need to add a chunk of code to it so that it can differentiate the textures. But this is where my knowledge tapers off. I tried adding extra code and ended up with the same result. After spending too much time figuring this out I thought I might as well ask on here for some tips. Any help is appreciated edit: just came across a tutorial on here about adding textures, I will be reading up on that as it looks like it will help a lot |
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