#axlevest :
2.)In BB93's SLRR I have found a slight issue with the suspension, after setting it up to be full stance nation/cambergang/hellaflush/super cool my dad thinks it looks weird spec and saving the car, returning to it the wheels will have heaps more poke, then when repaired after driving it, they will return to being how I set it up before, any way to fix this?
For 2), make sure that all of your wheel javas have this in there somewhere:
public void updatevariables()
{
super.updatevariables();
setSlotPos( 1, new Vector3(f_offset/1000.0, 0, 0), null );
}
It goes in the wheel java like this:
package java.game.cars;
import java.render.osd.*;
import java.io.*;
import java.util.*;
import java.util.resource.*;
import java.game.*;
import java.game.parts.rgearpart.reciprocatingrgearpart.*;
public class rim_Longchamp_XR4Z_10_0_16_chrome extends Wheel
{
float f_offset, default_offset, old_offset, diameter, width;
public rim_Longchamp_XR4Z_10_0_16_chrome ( int id )
{
name = "SSR Longchamp XR4Z wheel 10.0x16 ET-adjustable chrome";
rim_type = rtFACTORY;
diameter = 16.0;
width = 10.0;
default_offset = 20.0;
f_offset = default_offset;
SetupWheel( diameter, width, default_offset);
description = "Variable offset";
// Fix for backwards position in catalog view
catalog_view_ypr = new Ypr( -1.571, -0.7, 0.0 );
}
public void updatevariables()
{
super.updatevariables();
setSlotPos( 1, new Vector3(f_offset/1000.0, 0, 0), null );
}
public void load( File saveGame )
{
super.load( saveGame );
int save_ver = saveGame.readInt();
if (save_ver >= 1)
{
f_offset = saveGame.readFloat();
setSlotPos( 1, new Vector3(f_offset/1000.0, 0, 0), null );
}
}
public void save( File saveGame )
{
super.save( saveGame );
int save_ver = 2;
saveGame.write( save_ver );
if (save_ver >= 1)
{
saveGame.write( f_offset );
}
}
public int isTuneable()
{
return true;
}
public void buildTuningMenu( Menu m )
{
old_offset = f_offset;
m.addItem( "Offset", 1, f_offset, -105.0, 65.0, 1.1, null ).printValue(" %1.1f");
m.addItem( "Reset to factory defaults", 0); //this should always be with cmd=0
GameLogic.player.car.wakeUp();
}
public void endTuningSession( int cancelled )
{
if( cancelled )
{
f_offset = old_offset;
}
else
{
if (f_offset != old_offset)
GameLogic.spendTime(5*60);
getCar_LocalVersion();
if (the_car)
the_car.forceUpdate();
}
}
public void handleMessage( Event m )
{
if( m.cmd == 0 )
{
f_offset = default_offset;
m.gadget.osd.findGadget( this, 1 ).setValue( default_offset );
setSlotPos( 1, new Vector3(f_offset/1000.0, 0, 0), null );
}
else
if( m.cmd == 1 )
{
f_offset = ((Slider)m.gadget).value;
((Slider)m.gadget).changeVLabelText( Float.toString(f_offset, " %1.1f"));
setSlotPos( 1, new Vector3(f_offset/1000.0, 0, 0), null );
}
}
}
What this does: When you load a car from your saved game, or when you tune the wheel setup, it updates the wheel position where they're supposed to go. However, when you repair the car or when you load the car in the dealer, the wheels would reset to their stock position without this line of code. This line of code fixes that. I have it added into every adjustable rim in my game. Almost no modders do this, though.
Roleplay set roughly in a fictionalized version of Phoenix, Arizona. The time varies, with a lot of flashbacks / stories told through old photos as well as flash forwards to later times, but is intended to be one continuous story. My character is about 5 years older than myself, and considerably richer. lol. I have a couple of other made-up characters for the RP too.
Current cars:
- Nissan Skyline GT-R V-Spec (BCNR33 1996 S2)
- Toyota Supra (JZA80 1993) - auto N/A; work in progress
Will the R33 ever be released? When? : The R33 is a long running work in progress that will be released when it's done, and not a moment sooner. I'm definitely being a perfectionist about this, but I want this to be the mod the community deserves and expects, not merely the latest in a set of stop-gap mods.
Will you be making a Mustang 2015 / S550? : Not after the large bunch of other stuff I'm planning to make is all done.
Is that your mod in those screenshots? : Is it the Skyline R33, the Audi A5, the Crossfire, the Supra JZA80 (with Bigg Boss93) or one of the ones I've released (like the Mustangs)? If so, yes. If not, probably not; search the GOM and VStanced downloads sections for it.
Mustang mod updates? : A new SN95 1995 Mustang mod is planned (the original wasn't mine); a Foxbody remake with LOD0 meshes is in the works, and will include more parts than the original version; and I am preparing updates to the SN95 2000, many of which are finished but not there yet.