Author | Message |
BenyUK
Posts: 64
Location: Christmas Island Occupation: bum Age: V$: |
#74120 2015-05-24 20:38 |
# Bigg Boss93 : I'm going to try it asap and also to try to convert the natives to a separated rpk, let's see if we can get it working properly(and yet, as i told you it does it also with my valo java so i think it's related to javas only)BB i just found the problem, its the Config.java in system/Scripts/util/src and to be more exact //resource settings static int resource_refreshrate = 2;//2048; static int resource_loadrate = 10;//512; static int mem_vertex_max = (80*1024*1024);//(80*1024*1024); static int mem_vertex_min = (16*1024*1024);//(16*1024*1024); static int mem_texture_max = (80*1024*1024);//(80*1024*1024); static int mem_texture_min = (40*1024*1024);//(40*1024*1024); static int mem_instance_max= (5500);//(5500); static int mem_instance_min= (4000);//(4000); static int mem_sound_max = (66*1024*1024); static int mem_sound_min = (12*1024*1024); as long as those are kept standard the traffics are normal and textures load as they should the game is noticeably slower though since i had mad values all over those scripts |
|