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BenyUK

cx
Posts: 64

Location: Christmas Island
Occupation: bum
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#74120   2015-05-24 20:38          
# Bigg Boss93 : I'm going to try it asap and also to try to convert the natives to a separated rpk, let's see if we can get it working properly(and yet, as i told you it does it also with my valo java so i think it's related to javas only)
BB i just found the problem, its the Config.java in system/Scripts/util/src

and to be more exact

	//resource settings
	static int			resource_refreshrate = 2;//2048;
	static int			resource_loadrate = 10;//512;

	static int			mem_vertex_max  = (80*1024*1024);//(80*1024*1024);
	static int			mem_vertex_min  = (16*1024*1024);//(16*1024*1024);
	static int			mem_texture_max = (80*1024*1024);//(80*1024*1024);
	static int			mem_texture_min = (40*1024*1024);//(40*1024*1024);
	static int			mem_instance_max= (5500);//(5500);
        static int			mem_instance_min= (4000);//(4000);
	static int			mem_sound_max = (66*1024*1024);
	static int			mem_sound_min = (12*1024*1024);

as long as those are kept standard the traffics are normal and textures load as they should
the game is noticeably slower though since i had mad values all over those scripts