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PXRZ

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Posts: 491

Location: Sweden
Occupation: Proper fixin' up
Age:
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#74870   2015-06-03 19:10          
# KeeJay : @PXRZ - I think that the lower the number is the "better" aerodynamics you got.

Thanks, that was exactly what I was looking for.

Added 28 minutes later:

Well, there are at least two problems that I´m dealing with that I can´t seem to get rid off:

1. The car understeers as hell at full throttle, which can I guess has to do with the shortened wheelbase and that the most of the weight is still placed at the rear.
2. The chassis seem to think it´s longer than it is, since it receives damage further than I want it to do (most noticeable at the rear end of the car).

Added 8 minutes later:

# Rollcage : Make the handling gokart status >:) (ie super low turning radius.)

I will take care of the handling part last (when it comes to suspension parts only) but I do plan to make the car easy to drive with a good turning response (not only that the wheels themselves would turn a lot). Maybe I should give the car some 4WS (not as in 4WD) for better turning at high speeds?

(99 posts more and 420 blazeit with firepower!)

Added 10 minutes later:

# PXRZ : Got to ask this: How do I make a headlight to perform like a lantern (glowing up basicly everything around the car within a small area)?

How do I make one?

Added 12 minutes later:

Also, it would be fun if anyone made a model of a horse, so I could reuse the model as a weight distorbution for the front and call it a "dead horse" (a reference to a Top Gear episode where Clarkson test drove an Audi wagon that apparently had a V10)?

Added 25 minutes later:

Here are a few of the updates made recently on the car (would give a little hint of how it would look at the dealers when bought).

Finally gave the car a proper name instead of "Box_car Enula WRZ" and had to remove some of the following parts from the parts list:




....and here is a little weight distributor to balance the car´s weight more properly (maybe I should replace this one´s meshes to a more appropriate one) and seems to work as a bumper when hitting things:




(NOTE: There might be some stuff that I added but haven´t shown here in the thread yet)

This post was edited by PXRZ (2015-06-03 21:02, ago)


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