Author Message

Sykriss

us
Posts: 11

Location: United States
Occupation:
Age:
V$:
#88902   2016-01-08 21:32          
Does anyone in here have knowledge of any of the damage systems in SLRR? I'd like to add an additional characteristic of connecting rods, crankshafts, and pistons; torque limits. It would function almost identically to the existing RPM limits, but would obviously be based off of the peak torque of the engine, instead of peak RPM. I've done a 'find in files' search through the entire SLRR java pack for "rpm_limit" but I cannot find any algorithm or equivalent that I could get an idea of how to proceed with this. I found stuff in DynoData, but I don't think the RPM_limit variables in that files have anything to do with the engine parts; more just about how the engine itself performs as a whole. Is this something that is hard-coded? If anyone has any knowledge on this subject, it would be greatly appreciated. Thanks!