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AD4ER

ru
Posts: 13

Location: Russia
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#96880   2016-04-04 11:17          
So, working on the CL version of the E50s. Now all the materials are taken from JC materials. However, there is a problem with paintable part. If anyone can help me, I'll be very grateful! Here are rpk and cfg files:


.rpk

<FILE external_links >
system\
parts\
cars\
parts\engines\
cars\racers\
particles\
</FILE>




<FILE 00000002.res >
typeof 7
superid 0x00030003
typeid 0x000000C1
alias chrome.png
isparentcompatible 1.00
</FILE>
<FILE 00000002.rsd >
sourcefile parts\BBS_RS_Paintable\textures\chrome.png
</FILE>



<FILE 00000002.res >
typeof 7
superid 0x00030003
typeid 0x0000006D
alias BBS.png
isparentcompatible 1.00
</FILE>
<FILE 00000002.rsd >
sourcefile parts\BBS_RS_Paintable\textures\BBS.png
</FILE>



<FILE 00000002.res >
typeof 7
superid 0x00030003
typeid 0x000000A1
alias Paintable.tga
isparentcompatible 1.00
</FILE>
<FILE 00000002.rsd >
sourcefile parts\BBS_RS_Paintable_Paintable\textures\Paintable.tga
</FILE>



<FILE 00000002.res >
typeof 7
superid 0x00030003
typeid 0x000000B1
alias default_red.png
isparentcompatible 1.00
</FILE>
<FILE 00000002.rsd >
sourcefile parts\BBS_RS_Paintable\textures\default_red.png
</FILE>



<FILE 00000002.res >
typeof 7
superid 0x00030003
typeid 0x000000E1
alias general_env_map.dds
isparentcompatible 1.00
</FILE>
<FILE 00000002.rsd >
sourcefile parts\BBS_RS_Paintable\textures\general_env_map.dds
</FILE>




<FILE 00000005.res >
typeof 5
superid 0x00030001
typeid 0x000000D1
alias Rim_01
isparentcompatible 1.00
</FILE>
<FILE 00000005.rsd >
sourcefile parts\BBS_RS_Paintable\meshes\Rim_01.SCX
</FILE>



<FILE 00000007.res >
typeof 9
superid 0x00030007
typeid 0x000000B1
alias click
isparentcompatible 1.00
</FILE>
<FILE 00000007.rsd >
shape parts\BBS_RS_Paintable\meshes\rim_01.SCX
</FILE>





<FILE 00000005.res >
typeof 14
superid 0x00030002
typeid 0x000000A1
alias render
isparentcompatible 1.00
</FILE>
<FILE 00000005.rsd >
mesh 0x000000D1
texture 0x0000006D; BBS.png
texture 0x000000C1; chrome.png
texture 0x000000B1; default_red.png
texture 0x000000A1; Paintable.tga
texture 0x000000E1; general_env_map.dds
texture 0x000000C1; chrome.png
</FILE>



<FILE 00000013.res >
typeof 8
superid 0x0002F235
typeid 0x000000E1
alias script
isparentcompatible 1.00
</FILE>
<FILE 00000013.rsd >
script parts\BBS_RS_Paintable\scripts\rim_01.class
native part parts\BBS_RS_Paintable\scripts\rim_01.cfg
</FILE>




rim_01.cfg

# this gametype is called "rim Baiern_DTM 11.0 19 ET -40 LOD CATALOG GARAGE" and its ID is 0x000000E1 #

render 0x000000A1
texture 0x00030024




lod 2 2 //hires
render 0x000000A1
texture 0x00030024




lod 1 1 //midres
render 0x000000A1
texture 0x00030024




lod 0 0 //lores
lods 3 0.005 0.025 2.000

click 0x000000B1





body 0.000 0.000 0.000 0.000 0.000 0.000 12.890 sphere 0.483
noclick

slot -0.025 0.000 0.000 3.142 0.000 0.000 1 ; this is which the rim connects to the chassis through
compatible 0x00020200 1

slot -0.025 0.000 0.000 0.000 0.000 0.000 2 ; this is which the rim connects to the tyre through
compatible 0x00020200 2
slotdmgmode 0xFFFF0005

category 3
damage 3.0
intdamage 1000000000.0

eof



PS.

WOrking on materials. SLRR does not support bump maps? Oh, god.....