Author | Message |
AD4ER
Posts: 13
Location: Russia Occupation: Age: V$: |
#96880 2016-04-04 11:17 |
So, working on the CL version of the E50s. Now all the materials are taken from JC materials. However, there is a problem with paintable part. If anyone can help me, I'll be very grateful! Here are rpk and cfg files:
.rpk <FILE external_links > system\ parts\ cars\ parts\engines\ cars\racers\ particles\ </FILE> <FILE 00000002.res > typeof 7 superid 0x00030003 typeid 0x000000C1 alias chrome.png isparentcompatible 1.00 </FILE> <FILE 00000002.rsd > sourcefile parts\BBS_RS_Paintable\textures\chrome.png </FILE> <FILE 00000002.res > typeof 7 superid 0x00030003 typeid 0x0000006D alias BBS.png isparentcompatible 1.00 </FILE> <FILE 00000002.rsd > sourcefile parts\BBS_RS_Paintable\textures\BBS.png </FILE> <FILE 00000002.res > typeof 7 superid 0x00030003 typeid 0x000000A1 alias Paintable.tga isparentcompatible 1.00 </FILE> <FILE 00000002.rsd > sourcefile parts\BBS_RS_Paintable_Paintable\textures\Paintable.tga </FILE> <FILE 00000002.res > typeof 7 superid 0x00030003 typeid 0x000000B1 alias default_red.png isparentcompatible 1.00 </FILE> <FILE 00000002.rsd > sourcefile parts\BBS_RS_Paintable\textures\default_red.png </FILE> <FILE 00000002.res > typeof 7 superid 0x00030003 typeid 0x000000E1 alias general_env_map.dds isparentcompatible 1.00 </FILE> <FILE 00000002.rsd > sourcefile parts\BBS_RS_Paintable\textures\general_env_map.dds </FILE> <FILE 00000005.res > typeof 5 superid 0x00030001 typeid 0x000000D1 alias Rim_01 isparentcompatible 1.00 </FILE> <FILE 00000005.rsd > sourcefile parts\BBS_RS_Paintable\meshes\Rim_01.SCX </FILE> <FILE 00000007.res > typeof 9 superid 0x00030007 typeid 0x000000B1 alias click isparentcompatible 1.00 </FILE> <FILE 00000007.rsd > shape parts\BBS_RS_Paintable\meshes\rim_01.SCX </FILE> <FILE 00000005.res > typeof 14 superid 0x00030002 typeid 0x000000A1 alias render isparentcompatible 1.00 </FILE> <FILE 00000005.rsd > mesh 0x000000D1 texture 0x0000006D; BBS.png texture 0x000000C1; chrome.png texture 0x000000B1; default_red.png texture 0x000000A1; Paintable.tga texture 0x000000E1; general_env_map.dds texture 0x000000C1; chrome.png </FILE> <FILE 00000013.res > typeof 8 superid 0x0002F235 typeid 0x000000E1 alias script isparentcompatible 1.00 </FILE> <FILE 00000013.rsd > script parts\BBS_RS_Paintable\scripts\rim_01.class native part parts\BBS_RS_Paintable\scripts\rim_01.cfg </FILE> rim_01.cfg # this gametype is called "rim Baiern_DTM 11.0 19 ET -40 LOD CATALOG GARAGE" and its ID is 0x000000E1 # render 0x000000A1 texture 0x00030024 lod 2 2 //hires render 0x000000A1 texture 0x00030024 lod 1 1 //midres render 0x000000A1 texture 0x00030024 lod 0 0 //lores lods 3 0.005 0.025 2.000 click 0x000000B1 body 0.000 0.000 0.000 0.000 0.000 0.000 12.890 sphere 0.483 noclick slot -0.025 0.000 0.000 3.142 0.000 0.000 1 ; this is which the rim connects to the chassis through compatible 0x00020200 1 slot -0.025 0.000 0.000 0.000 0.000 0.000 2 ; this is which the rim connects to the tyre through compatible 0x00020200 2 slotdmgmode 0xFFFF0005 category 3 damage 3.0 intdamage 1000000000.0 eof PS. WOrking on materials. SLRR does not support bump maps? Oh, god..... |
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