Author Message

Remco

nl
Posts: 641

Location: Netherlands , Dordrecht
Occupation: IT
Age: 25
V$: 666
#96881   2016-04-04 12:16          
In depth slrr does support them, but they're not put in the .exe

also, your texture command in the .cfg does not redirect to the rim tex hence its not paintable

render 0x00000109
mesh 0x00000110
texture 0x00000001
click 0x00000111

use this example to make the id's in your cfg, it will be much easier, change the texture id to the Texture you want to paintable

so now ill use paintable.tga

its gonna be

texture 0x000000A1

if you want/need any more help, you can PM me