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# Remco : In depth slrr does support them, but they're not put in the .exe also, your texture command in the .cfg does not redirect to the rim tex hence its not paintable render 0x00000109 mesh 0x00000110 texture 0x00000001 click 0x00000111 use this example to make the id's in your cfg, it will be much easier, change the texture id to the Texture you want to paintable so now ill use paintable.tga its gonna be texture 0x000000A1 if you want/need any more help, you can PM me