Author | Message |
FJ |
#1 2012-09-17 04:02 |
Ok here i gonna start with a mod but i think i gonna make it a one piece car because is easier and faster.what i did so far is actually nothing,i'm still looking for 3ds max 5 so i can't mess up with the meshes.So far i did some scripting(messed up with rpk and added javas)
here's a pic of what i done and a "small" pic of the cygnet on zmod I'm not sure that i gonna be finished but i think with some help by you,guys everything is possible This post was edited by FJ (2012-09-17 04:09, ago) |
|
Ehm...mmm I like Forza! (and BeamNG)
|
|
Daniel
Posts: 3479
Location: Norway Occupation: Age: 27 V$: ∞ |
#2 2012-09-17 13:51 |
I kinda doubt that this will go very far, but good luck!
|
|
FJ |
#3 2012-09-17 15:05 |
i doubt it too tbh
|
|
Ehm...mmm I like Forza! (and BeamNG)
|
|
Jaziba
Posts: 1360
Location: Netherlands Occupation: Mr. Ultralow Age: 31 V$: 10.958 |
#4 2012-09-17 19:13 |
could have taken the FM4 model
and what you done is the basics alot needs to be done, but atleast you start somewhere |
|
Xtreme Budget Build Setup
- ASUS P8H61-I - Intel Core i5 3570 - Corsair Vengeance 16GB DDR3 - MSI GTX 1070 AERO ITX 8GB - Silverstone SG13 mini-ITX w/ Corsair CS450M PSU - Samsung 750 EVO 250GB SSD - Samsung 1TB If you support my mods, you can always buy me a beer to keep motivated! Jaziba: "Lancia Stratos, not just a car. But history." |
|
FJ |
#5 2012-09-18 04:14 |
what i done so far
-make the car addon -added javas -renamed car's ingame names -removed the 1.8 model (accidently) -opened the rpk and replaced the duhen_data with CygnetWIP_data. What i need to do -Meshes -textures -move driver,suspension,engine and interior parts. -Cleaning the catalog since the car is one piece. |
|
Ehm...mmm I like Forza! (and BeamNG)
|
|
g4tnt
Posts: 383
Location: Ireland Occupation: Age: 38 V$: |
#6 2012-09-18 12:51 |
good start mate good look with the project
|
|
its all about the mods
|
|
FJ |
#7 2012-09-18 18:45 |
small update the car is in-game! do you think the size is right?
the rim is 205/##/R17 Added 25 minutes later: i got really excited with the cygnet but i have a small prob,as you can in the picture there is a disc brake that needs to be removed,so how do i do it? about the textures i got a really big problem i think. i fixed the chassis texture but the interior the lights and the logo are wrong( gonna upload a pic later) also i noticed that i bit big so made it smaller Added 2 minutes later: idk for me it looks alright but the steering wheel (that needs to be removed too looks huge i'm really confused but modding isn't something easy ... This post was edited by FJ (2012-09-18 19:14, ago) |
|
Ehm...mmm I like Forza! (and BeamNG)
|
|
Mario
Posts: 703
Location: Bulgaria Sofia Occupation: Fast way Age: 121 V$: |
#8 2012-09-18 19:39 |
right click convert in editable mesh - mark and detach
FM4 lod1 models are very easy and quick for texture applying |
|
|
|
FJ |
#9 2012-09-18 19:58 |
but is not from FM4 it's from DRV SF
More pics are coming! Added 8 hours 10 minutes later: how can i made the glass transparent so can see through of it? This post was edited by FJ (2012-09-19 04:09, ago) |
|
Ehm...mmm I like Forza! (and BeamNG)
|
|
Bigg Boss93
Posts: 4024
http://rdbl.co/1Hmg5XL Location: Italy - Sardegna Occupation: Swimming out of the shit pool Age: 30 V$: More than you can afford, pal. |
#10 2012-09-19 08:53 |
# FJ : -opened the rpk and replaced the duhen_data with CygnetWIP_data.you should name the folder with the release name, or you'll have to change all "folders" from java first row Nice to see(i would say finally ) you working on something Added 3 minutes later: # FJ : how can i made the glass transparent so can see through of it?in the material editor you find the voice "opacity" set it as you prefer(i suggest 0 opacity and 25/30 reflection) |
|
Diegorborges about my Valo fix: "Now all of you must have your slrr folder like this: C:/BIGBOSSisMYlordANDiamHISbitch/SLRR LOL"
|
|
FJ |
#11 2012-09-19 11:02 |
thanks bb93 ,yeah you are right about the name but it's okay
Added 6 minutes later: did a quick change and now the car is named Cygnet_data thanks to wordpad so can replace all with a click This post was edited by FJ (2012-09-19 11:08, ago) |
|
Ehm...mmm I like Forza! (and BeamNG)
|
|
radu_cainamisir |
#12 2012-09-19 11:09 |
# Bigg Boss93 : you should name the folder with the release name, or you'll have to change all "folders" from java first row i know you are a great modeler but 0 at opacity i think is too more. Mabye 10, max 15. Is it correct? I used this value at Polo |
|
FJ |
#13 2012-09-19 12:03 |
i selected the glass pieces and edited the opacity of metarial 01 to 10 but still the same, what i did wrong?
|
|
Ehm...mmm I like Forza! (and BeamNG)
|
|
IceD
Posts: 1311
Location: Virgin Islands (u.s.) Graveyard Occupation: RIP Age: V$: |
#14 2012-09-19 12:55 |
what do you mean by still the same? show some pics. Maybe u forgot to click the "Show in viewport" button in the material settings.
|
|
FJ |
#15 2012-09-19 13:30 |
here's a pic but i think something is missing from that car,maybe the interior? also how do i move the steering wheel without have problems?
|
|
Ehm...mmm I like Forza! (and BeamNG)
|
|
IceD
Posts: 1311
Location: Virgin Islands (u.s.) Graveyard Occupation: RIP Age: V$: |
#16 2012-09-19 13:32 |
select the wheel, detach it or delete if you don't need it. then use cap holes modifier.
|
|
FJ |
#17 2012-09-19 13:36 |
Deleted the models steering wheel but what about the slrr (duhen) wheel do i have to move it from 3ds max maybe?
|
|
Ehm...mmm I like Forza! (and BeamNG)
|
|
IceD
Posts: 1311
Location: Virgin Islands (u.s.) Graveyard Occupation: RIP Age: V$: |
#18 2012-09-19 13:38 |
you need to delete it from the .rpk if i'm not mistaken.
|
|
FJ |
#19 2012-09-19 13:41 |
i think i didn't explain it right i mean that the duhen wheel is at wrong place but when i try to move it with the slrreditor or from the .cfg it getted messed up
thanks for your help anyway.. |
|
Ehm...mmm I like Forza! (and BeamNG)
|
|
IceD
Posts: 1311
Location: Virgin Islands (u.s.) Graveyard Occupation: RIP Age: V$: |
#20 2012-09-19 14:02 |
u must set the steering wheel coordinates to 0.000
and edit steering line which is above seat and pedals lines. |
|
FJ |
#21 2012-09-19 15:50 |
which do i have change to 0.000
i opened main cfg and it says steering -0.379 0.050 -0.400 0.000 -0.157 0.000 0.01 sphere 0.1 nocollision render 0x0003001C seat -0.378 -0.300 0.050 0.000 0.350 0.000 pedals -0.378 -0.350 -0.760 Added 9 minutes later: no interior,any help on this? This post was edited by FJ (2012-09-19 16:01, ago) |
|
Ehm...mmm I like Forza! (and BeamNG)
|
|
IceD
Posts: 1311
Location: Virgin Islands (u.s.) Graveyard Occupation: RIP Age: V$: |
#22 2012-09-19 16:02 |
Steering wheel coordinates must be all set to zero in main.cfg and in steering wheel.cfg.
steering -0.379 0.050 -0.400 0.000 -0.157 0.000 0.01 sphere 0.1 <= This line is needed to set proper placement to your steering wheel. |
|
FJ |
#23 2012-09-19 16:06 |
so everything gonna go like this?
steering -0.000 0.000 -0.000 0.000 -0.00 0.000 0.01 sphere 0.1 nocollision render 0x0003001C and this |
|
Ehm...mmm I like Forza! (and BeamNG)
|
|
IceD
Posts: 1311
Location: Virgin Islands (u.s.) Graveyard Occupation: RIP Age: V$: |
#24 2012-09-19 16:29 |
No.
MAIN.CFG steering 0.338 -0.027 -0.369 0.000 -0.227 0.000 0.01 sphere 0.1 This must be set to properly use the wheel. slot 0.000 0.000 0.000 0.000 0.000 0.000 999 ; steering wheel This one should be zero like here Steering Wheel.cfg slot 0.000 0.000 0.000 0.000 0.000 0.000 999 Is it clear now? |
|
FJ |
#25 2012-09-19 17:15 |
ok clear but i have to do something with the interior...
Added 18 hours 43 minutes later: ok the cygnet didn't went very well so i gonna make something more simple like a rim but i have several questions hope to open a .tex? how do i create a rpk and scripts? This post was edited by FJ (2012-09-20 11:59, ago) |
|
Ehm...mmm I like Forza! (and BeamNG)
|
|
IceD
Posts: 1311
Location: Virgin Islands (u.s.) Graveyard Occupation: RIP Age: V$: |
#26 2012-09-20 12:16 |
.tex files can be opened with a notepad.
Use game's ones or there's a tool called rpk creator of smth like that. |
|
Mario
Posts: 703
Location: Bulgaria Sofia Occupation: Fast way Age: 121 V$: |
#27 2012-09-20 15:34 |
rpk creator can't help him.
FJ use Jesus tutorial and make the rpk in the same time with him On the second added rim in the rpk you'll got all the basics and how things works |
|
|
|
radu_cainamisir |
#28 2012-09-20 16:13 |
# FJ : ok clear but i have to do something with the interior... for what a new rpk? |
|
FJ |
#29 2012-09-20 16:26 |
# radu_cainamisir : for what a new rpk?rim rpk also using the same rpk everytime with different name it' ok? Jc rim tut is 53 minutes long why isn't it shorter? Added 20 hours 13 minutes later: Is it possible to detach a part from a slrr car? i marked the superduty roof but i couldn't detach it... i gonna try to edit some stock slrr cars 'till get more knowledge... Added 33 minutes later: My new WIP that is converted from SL1.it's the AMAZING Whisper! Added 1 hour 35 minutes later: I got a problem how do i add a new hood to the car, whisper has 4 hoods (1 stock and 3 replacment) but the car that whisper is based on SLRR has only 3 hoods. Something tells me that i have to mess up with the .rpk Added 1 day later: how to fix this? chassis not fully paintable. also how can i hide from catalog? do i have to set the superid of the their scx (not phys) into 0x00000000? This post was edited by FJ (2012-10-01 11:56, ago) |
|
Ehm...mmm I like Forza! (and BeamNG)
|
|
Mario
Posts: 703
Location: Bulgaria Sofia Occupation: Fast way Age: 121 V$: |
#30 2012-10-01 16:43 |
set it to 0x00000000 in typeof8 of the part
|
|
|
|
FJ |
#31 2012-10-01 16:57 |
typeof or the superID?i use this superID 0x00000000 to hide car models from the whisper
|
|
Ehm...mmm I like Forza! (and BeamNG)
|
|
radu_cainamisir |
#32 2012-10-05 21:55 |
smth new about that small car?
|
|
Jaziba
Posts: 1360
Location: Netherlands Occupation: Mr. Ultralow Age: 31 V$: 10.958 |
#33 2012-10-05 23:14 |
There is another way, its the lazy mans way and i like to use it.
what you do is you take for instance RR_Window_2 or R_bumper_3.cfg and you replace from the physics part down (so not the top part) with data from the hood.cfg then you export the hood as RR_Window_2 or R_bumper_3.scx <- these are just examples |
|
Xtreme Budget Build Setup
- ASUS P8H61-I - Intel Core i5 3570 - Corsair Vengeance 16GB DDR3 - MSI GTX 1070 AERO ITX 8GB - Silverstone SG13 mini-ITX w/ Corsair CS450M PSU - Samsung 750 EVO 250GB SSD - Samsung 1TB If you support my mods, you can always buy me a beer to keep motivated! Jaziba: "Lancia Stratos, not just a car. But history." |
|
Jesus Christ
Posts: 2977
Location: United Kingdom Occupation: Turning water into protein Age: 33 V$: LOAD£D |
#34 2012-10-06 00:00 |
# FJ : rim rpk also using the same rpk everytime with different name it' ok? because i was explaining everything in detail and that takes a lot of time. |
|
Why be a KING when you can be a GOD?! |
|
FJ |
#35 2012-11-24 15:40 |
Okay i decided to give up from the cars for a while and get to rims
Here my current wips (they are weld and smoothed just need resize and get them to the game) So in other words the "hard" part of those rims is done. Added 1 hour 42 minutes later: are they ready to get them in-game or they need some more work? Added 7 days later: Another rim...is it nice? This post was edited by FJ (2013-01-06 15:58, ago) |
|
Ehm...mmm I like Forza! (and BeamNG)
|
|
markgt
Posts: 759
Location: Netherlands Occupation: whatever Age: 40 V$: broke.. |
#36 2013-01-06 23:06 |
looks fine by me
|
|
only god can judge me!
|