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DHR

bg
Posts: 452

Location: Bulgaria , Texas
Occupation: DHR
Age:
V$:
#1   2014-08-02 21:45          
This is what I have in the rpk

<FILE 00000201.res >
typeof	7
superid	0x000000C1
typeid	0x0000AB00
alias	carundera4bit64.png
isparentcompatible	1.00
</FILE>
<FILE 00000201.res >
sourcefile cars\racers\Ambulance_data\textures\carundera4bit64.png
</FILE>
<FILE 00000201.res >
typeof	7
superid	0x000000C2
typeid	0x0000AB00
alias	fe.png
isparentcompatible	1.00
</FILE>
<FILE 00000201.res >
sourcefile cars\racers\Ambulance_data\textures\fe.png
</FILE>
<FILE 00000201.res >
typeof	7
superid	0x000000C3
typeid	0x0000AB00
alias	metpat64.png
isparentcompatible	1.00
</FILE>
<FILE 00000201.res >
sourcefile cars\racers\Ambulance_data\textures\metpat64.png
</FILE>
<FILE 00000201.res >
typeof	7
superid	0x000000C4
typeid	0x0000AB00
alias	off.png
isparentcompatible	1.00
</FILE>
<FILE 00000201.res >
sourcefile cars\racers\Ambulance_data\textures\off.png
</FILE>

loading order
texture 0x000000C3
texture 0x000000C2
texture 0x00020025
texture 0x00000014
texture 0x000000C4
texture 0x00030004
texture 0x000000C1

The game crashes after the 2 intros on the loading menu. I can't see what I've done wrong so I need some help.

Jesus Christ

uk
Posts: 2977

Location: United Kingdom
Occupation: Turning water into protein
Age: 33
V$: LOAD£D
#2   2014-08-02 21:53          
first of all why are you changing the superid? e.g. -;

<FILE 00000225.res >
typeof	7
superid	0x00000004
typeid	0x0000008E
alias	chrome.png
isparentcompatible	1.00
</FILE>
<FILE 00000225.rsd >
sourcefile cars\racers\Baiern_data\textures\chrome.png
</FILE>

copy all off the above from <FILE.... to </FILE>

so -;

<FILE 00000225.res >
typeof 7
superid 0x00000004
typeid 0x0000008E
alias chrome.png
isparentcompatible 1.00
</FILE>
<FILE 00000225.rsd >
sourcefile cars\racers\Baiern_data\textures\chrome.png
</FILE>

<FILE 00000225.res >
typeof 7
superid 0x00000004
typeid 0x0000008E
alias chrome.png
isparentcompatible 1.00
</FILE>
<FILE 00000225.rsd >
sourcefile cars\racers\Baiern_data\textures\chrome.png
</FILE>

now you need to work with the red bits in the above code..

so your final rpk would look like -;

<FILE 00000225.res >
typeof 7
superid 0x00000004
typeid 0x0000008E
alias chrome.png
isparentcompatible 1.00
</FILE>
<FILE 00000225.rsd >
sourcefile cars\racers\Baiern_data\textures\chrome.png
</FILE>

<FILE 00000225.res >
typeof 7
superid 0x00000004
typeid 0x0000008Z
alias newtexture.png
isparentcompatible 1.00
</FILE>
<FILE 00000225.rsd >
sourcefile cars\racers\Baiern_data\textures\newtexture.png
</FILE>

now you need to make sure that typeid is not in use anywhere else in the RPK bar the loading order bits of the mesh.

then do your loading order, makes sense?
Why be a KING when you can be a GOD?!

DHR

bg
Posts: 452

Location: Bulgaria , Texas
Occupation: DHR
Age:
V$:
#3   2014-08-02 22:06          
nvm that I was an idiot using /racers/ instead of /traffic/

Thanks for the quick response and help man!!

Jesus Christ

uk
Posts: 2977

Location: United Kingdom
Occupation: Turning water into protein
Age: 33
V$: LOAD£D
#4   2014-08-02 22:09          
dumb question..b ut is the texture in the correct directory? as in have you actually pasted the texture to -;

cars\racers\Ambulance_data\textures\

directory? and is it really .png? also is xxxxxxxx8Z id really not in use?

and if you said this is your loading order -;

texture 0x000000C3
texture 0x000000C2
texture 0x00020025
texture 0x00000014
texture 0x000000C4
texture 0x00030004
texture 0x000000C1

then you haven't actually done it properly as in the above config I can only see you using 4 textures instead of 6?

Added 27 seconds later:

oh well :) use this thread for your future problems..
Why be a KING when you can be a GOD?!

DHR

bg
Posts: 452

Location: Bulgaria , Texas
Occupation: DHR
Age:
V$:
#5   2014-08-02 22:34          
This is driving me nuts.

Here is the rpk, I have put this at the bottom, if I put it where the other textures are I get game constructor crash when I spawn it.

Here is the part that is driving me nuts. If I spawn it the only added texture that works is underbody. If I go to valo city with another car and look for it the textures logos.png is working too but it also appears in place of the nomera.png texture. WTF
<FILE 00000225.res >
typeof	7
superid	0x00000004
typeid	0x0000008C
alias	underbody.png
isparentcompatible	1.00
</FILE>
<FILE 00000225.rsd >
sourcefile cars\traffic\Taxi_data\textures\underbody.png
</FILE>
<FILE 00000225.res >
typeof	7
superid	0x00000004
typeid	0x0000008M
alias	logos.png
isparentcompatible	1.00
</FILE>
<FILE 00000225.rsd >
sourcefile cars\traffic\Taxi_data\textures\logos.png
</FILE>
<FILE 00000225.res >
typeof	7
superid	0x00000004
typeid	0x0000008Z
alias	nomera.png
isparentcompatible	1.00
</FILE>
<FILE 00000225.rsd >
sourcefile cars\traffic\Taxi_data\textures\nomera.png
</FILE>

tex
general_env_map.dds
Taxi_chassis.png
underbody.png
logos.png
nomera.png

load order
</FILE>
<FILE 00000007.rsd >
mesh 0x0000000E
flags 8.000
texture 0x00000009
texture 0x0000000F
texture 0x0000008C
texture 0x0000008M
texture 0x0000008Z
</FILE>
[/spoiler]

This post was edited by DHR (2014-08-03 15:35, ago)

Mario

bg
Posts: 703

Location: Bulgaria Sofia
Occupation: Fast way
Age: 121
V$:
#6   2014-08-03 15:41          
In the ID's u can use only 0-9 A-F , if there is M or Z it will not work

DHR

bg
Posts: 452

Location: Bulgaria , Texas
Occupation: DHR
Age:
V$:
#7   2014-08-03 16:54          
# Mario : In the ID's u can use only 0-9 A-F , if there is M or Z it will not work

Thanks man!!

Only a few things left and I will release my first slrr car mod. What happens now is I can't set up the color right and I don't know how to make texture with alpha channel work in max.

Another issue just popped up. The car I am driving is on the right and the AI is on the left. My car looks how I want to but the AI is way to high. The only way I can think of to solve it is to just lower the mesh more before exporting, unless someone who knows more about this game can tell me a better solution.