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Deathedit

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#1   2014-09-30 08:23          
how can i make my 3d model have 2 sided

stonedmonster

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#2   2014-09-30 08:29          
textures when you are doing the texture select in the texture area 2 sided if your using 3ds max

Jesus Christ

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#3   2014-09-30 08:40          
just click on your material and tick the "2 sided" box in the first drop down, where diffuse colour, specular etc is.
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Deathedit

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#4   2014-09-30 09:17          
# Jesus Christ : just click on your material and tick the "2 sided" box in the first drop down, where diffuse colour, specular etc is.
I don't why but I can't get it to work

Jesus Christ

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#5   2014-09-30 10:02          
are you selecting the correct material? :)
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Deathedit

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#6   2014-09-30 10:21          
# Jesus Christ : are you selecting the correct material? :)
I Think

Jesus Christ

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#7   2014-09-30 10:30          
set all the materials to 2 sided and see what happens ;)
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Deathedit

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#8   2014-09-30 10:54          
# Jesus Christ : set all the materials to 2 sided and see what happens ;)
it does not work :(

Franco

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#9   2014-09-30 10:54          
remember that 2 sided materials double the amount of polygons, so i suggest to unly use 2sided where it's really needed... otherwhise you'll end up with twice the amount of poligons than the model really has....

Added 3 minutes later:

Deathedit

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#10   2014-09-30 11:59          
only one of the hood works with 2 sided

Jesus Christ

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#11   2014-09-30 13:20          
can you attach the max file with the chassis only please
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Deathedit

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#12   2014-09-30 13:30          
# Jesus Christ : can you attach the max file with the chassis only please

Jesus Christ

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#13   2014-09-30 14:25          
k, can't open it in max 5 or 2010.

but if you download my paintable material and use that it will work, unless it's a problem with the mesh.
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Deathedit

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#14   2014-09-30 14:31          
# Jesus Christ : k, can't open it in max 5 or 2010.

but if you download my paintable material and use that it will work, unless it's a problem with the mesh.
I think the problem is mesh, because I already use your paintable material

Jesus Christ

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#15   2014-09-30 14:44          
can you export it as 3ds
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Deathedit

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#16   2014-09-30 14:48          
# Jesus Christ : can you export it as 3ds

Jesus Christ

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#17   2014-09-30 14:58          
ok, just detatch your paintable part again, load up my material and apply it without changing anything, no general.dds files etc.. just my material + make sure it's set to be 2 sided.

if it looks ok in max it should look ok in game, your current paintable setup is a bit odd and not what I have submitted to downloads.. :o
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thyago95

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#18   2014-09-30 15:12          
the plugin for the 3ds max 9/10 or higher have that problem, use 3ds max 5

RedCarDriver

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#19   2014-10-01 03:56          
My advice: Especially for things other than windows, don't bother using 2 sided. Use a 1-sided material, copy the part & reverse the normals. That will probably give you a bigger file size, but it also has the added bonus of making sure the faces are all valid if you ever have to re-import the SCX.

Jesus Christ

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#20   2014-10-01 09:58          
# Harrison15 : My advice: Especially for things other than windows, don't bother using 2 sided. Use a 1-sided material, copy the part & reverse the normals. That will probably give you a bigger file size, but it also has the added bonus of making sure the faces are all valid if you ever have to re-import the SCX.


I suppose this is what you need to do with 3dmax 2010 etc exporter for SLR Then.. if it doesn't support 2-sided, you'll need to copy your mesh, flip the normals(in the modifiers) and that should be it.. ish
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razer11

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#21   2014-10-01 12:20          
Well as far as I know you can use the shell modifier too, but that will make some small errors in the corners.

thyago95

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#22   2014-10-01 13:28          
use auto smooth, 3ds max 2010 as another problem, don't do the material looking good i use the same material in both(jesus cristo ones)