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Lawsonalex94

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#1   2015-07-27 13:39          
CREATING PARTS FOR AN ALREADY MADE CAR



So as the title states. Id like to create some fresher bumpers for a car, im still getting the ropes of scripting but if i had a little help with a few questions i think i could work on from there. Obviously id not wanna bombard someone with every question so heres most of the questions im stuck with;

> How would i get an idea of the bumper size from its original size? It can be decoded

> Headlights and taillights, Ive created the models before but how would i replace the old ones? or get the details for the script of it?

> Ive created wheels before but what's the main differences for the bumpers/ Lights that i should be aware of?

> How would i match the colour/texture to the already built model? (the model isn't made by me and it wont be released unless i get the original owners details)

> Ive heard vaguely about glows or something for headlights, if someone wouldn't mind explaining what those are and how id apply them to the model?

>Last question. How would i extract a file from the game, when i do extract it using z modeler v1.07b it usually imports the file as a whole object but then when i export it to 3ds max it opens as a square or a small primitive?


Thanks for the answers to these questions. They're really frustrating me as im pretty much playing around with files but i just seem to create error codes
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Jesus Christ

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#2   2015-07-27 13:49          
I suggest fallowing - *LINK*

once you learn that you will know the basics and will be able to start picking things apart, aka rpk's, cfgs etc.

Added 4 minutes later:

as far as help goes, people are ALWAYS willing to help, but take HELP very literally.. help is supporting someone not putting tosh on their plate and spoon feeding them, if you're willing to put the effort, attempt to learn and ask the right questions you will get answers if you take the piss and expect people to just do shit for you, you will learn nothing and get no serious responses. - THIS IS IN GENERAL not aimed at you as such.
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Lawsonalex94

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#3   2015-07-27 15:21          
Yeah i get you, ive watched that video over and over again and can comfortably make a wheel, but how do i actually figure out if something will fit? where would i find its scale, coordinates. Its not my model so i dont have these details as an easily accesible option
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Jesus Christ

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#4   2015-07-27 15:29          
the same way you scale a wheel :) if you make it bigger in 3dmax, it will be bigger in game too. coordinates is not that easy, you will have to simply adjust your cfg to match the link between main bumper so -;

front bumper(main/01) is the "parent" part, any addon part has coordinates that either are exactly the same or a little different, say if a bumper is longer by 2" it will have somehing like 0 0 2 different from the parent.

so ideally, create new mesh, new cfg, new java etc.. duplicate front bumper 1 for e.g., now import your new mesh, scale it, adjust the position over cfg and then do the loading order, update java with the name and that's it.
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Lawsonalex94

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#5   2015-07-27 15:45          
That sounds doable! thanks jesus! :D
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RedCarDriver

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#6   2015-07-27 17:04          
# Lawsonalex94 : > How would i get an idea of the bumper size from its original size? It can be decoded
1) Import the bumper from the car you're working with in ZModeler; use that to export to 3DS or OBJ. Import the 3DS or OBJ format into 3DS Max. Scale it up by 10025%. There's your scale reference for your new bumper.
2) Ask the creator of the mod for one of the original .max files. If it's one of my mods, and you're making new parts, the answer will basically always be 'yes'; although I can't say for sure about other modders.