Author | Message |
ijdevil |
#1 2015-09-19 17:00 |
My car looks like this in the garage....which is the way I want it to look in game.
Can anyone help me figure out why the timing belt is in the middle of the block way out in from of the car. Is there a line in the .cfg or java that control where the belt sits while in game? PROBLEM |
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RedCarDriver
Posts: 1211
Location: United States Arizona Occupation: it's complicated... more complicated than my relationships Age: 30 V$: 86310 |
#2 2015-09-20 03:44 |
LOD issues. Delete the "LOD" lines and all of the renders except for one of them (I think the bottom one?).
Sorry. Would have fixed this on the Devil's V6, but forgot. |
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ijdevil |
#3 2015-09-20 15:22 |
# Harrison15 : LOD issues. Delete the "LOD" lines and all of the renders except for one of them (I think the bottom one?). Which "LOD" folder, I got 3 (1-3), and just the ones for the cam belt?. And sorry i'm slow (really only know bout the scripting side of the game) what are the renders again? |
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RedCarDriver
Posts: 1211
Location: United States Arizona Occupation: it's complicated... more complicated than my relationships Age: 30 V$: 86310 |
#4 2015-09-20 18:45 |
Not the folder, the lines inside the cam belt CFG. They should look something like this:
#render 0x???????? ; ??? #lod 0 0 // lo-res render 0x000000DD ; V6_camshaft_drive_belt lod 1 1 // hi-res render 0x00000017 ; V6_camshaft_drive_belt lod 2 2 // extr-hi-resPut #'s in front of the extra lines that you don't need, like this: #render 0x???????? ; ??? #lod 0 0 // lo-res #render 0x000000DD ; V6_camshaft_drive_belt #lod 1 1 // hi-res render 0x00000017 ; V6_camshaft_drive_belt #lod 2 2 // extr-hi-res (And, actually, it was like the second one in the version of the Devil's V6 I released last, I think. Weird.) |
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