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[Crowbar]Ell_Nafteroo

ar
Posts: 2

Location: Argentina Buenos Aires, Merlo
Occupation: Student
Age: 26
V$:
#1   2016-01-15 20:57          
Hello, i have some questions about the game. Sit down and relax, they are many.

1st: I know well how to use the ZModeler but not the 3ds Max.
Theres many diference between them?
Really worth download and use it?
Dont exist any plugin or filter to import/export .scx files to the ZMod?

2nd: Dont know why, but it looks like in my ''Fresh'' Slrr 2.2.1 MWM the Einvagen GT and the Duhen 1.8 have bugs. In the Einvagen the FL spring dont work and i cant even put him out. And in the Duhen cant attach the shocks.
This is normal?
If it is, should upload the fix?

3rd: So many people play this game and let it go because they dont understand how to use it.
Exist a way to translate it to Spanish? Because im translating it modifing the .javas and its a tedious process.

4th: In the Test Track of the MWM theres a police car that its really annoying.
How can i delete it?
Plus whit what program should i modify a map?

5th: If i add this lines in a piece:

public String isDynoable()
{
Part p;

p = partOnSlot( 22 );
if (!p)
return "Se doblaron valvulas, se golpearon pistones y se rayo la tapa. Por suerte los cilindros no se rayaron (Falta la correa de distribucion).";
setMaxWear(kmToMaxWear(0.0));

return super.isDynoable();

The piece will break when you try to start it if you dont have the driving belt in (Its pretty stupid but thats what actually would happen). But the line 'public String isDynoable()' dont work whit all the pieces.

What string should i use in pieces like the connecting rods and the block?
Why should i use that string? (So i can understand the scripting a little more)

If someone can answer me i will really aprecciate it.

*EDIT*

6th: I know some basic things about scripting (Thanks MTA).
But what should i start modifing first to get a little more 'Pro' whit this kind of scripts?

This post was edited by [Crowbar]Ell_Nafteroo (2016-01-15 21:02, ago)

Bigg Boss93

it
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Location: Italy - Sardegna
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#2   2016-01-15 21:56          
1. 3ds max > zmodeler.
2. Yes it is, nope there isnt any fix.
3. The only way to translate it is the one you said(editing javas one by one), people could just stop being lazy and learn a new language.
4. That police car should be inside the folder *yourgame*\MW_mod\, you cant modify maps.
5. ??? Did you try checking the "partOnSlot(#)"? You have to set the correct slot otherwise it will obvioulsy give some error.
6. Honestly i dont know, i started doing little modifications to already-existing mods back in my days(and so trying to understand how rpks, cfgs and javas are connected to eachother and what each thing does), then i went a step over by creating some small mods from my own(roof rack pack) and later some rimpack, i think that's the best way to learn.
With so much drama in the V-S-T, it's kinda hard being Bigg B-O-double-S-ninetythree B)




[Crowbar]Ell_Nafteroo

ar
Posts: 2

Location: Argentina Buenos Aires, Merlo
Occupation: Student
Age: 26
V$:
#3   2016-01-18 01:04          
Ok will try 3ds max, end of translate the game to spanish and upload it here (Maybe someone would need it) and already fix that thing with the einvagen and the duhen (It was a little ID missing on a file).

"partOnSlot(#)" its for identify the part (I search and think that 22 its the driving belt), but when i try it in the game it throw an error, the log says that the line 65 "public String isDynoable()" has the error. Thats why i ask for the string, but well isnt its a big problem anyway. Will try to fix it more ahead and put some more work on it.

Thanks bro, really apreciate it.