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FJ

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#1   2012-09-17 04:02          
Ok here i gonna start with a mod but i think i gonna make it a one piece car because is easier and faster.what i did so far is actually nothing,i'm still looking for 3ds max 5 so i can't mess up with the meshes.So far i did some scripting(messed up with rpk and added javas)
here's a pic of what i done
and a "small" pic of the cygnet on zmod
I'm not sure that i gonna be finished but i think with some help by you,guys everything is possible :)

This post was edited by FJ (2012-09-17 04:09, ago)
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Daniel

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#2   2012-09-17 13:51          
I kinda doubt that this will go very far, but good luck!

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FJ

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#3   2012-09-17 15:05          
i doubt it too tbh
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Jaziba

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#4   2012-09-17 19:13          
could have taken the FM4 model :)

and what you done is the basics alot needs to be done, but atleast you start somewhere
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FJ

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#5   2012-09-18 04:14          
what i done so far
-make the car addon
-added javas
-renamed car's ingame names
-removed the 1.8 model (accidently)
-opened the rpk and replaced the duhen_data with CygnetWIP_data.

What i need to do
-Meshes
-textures
-move driver,suspension,engine and interior parts.
-Cleaning the catalog since the car is one piece.
Ehm...mmm I like Forza! (and BeamNG)

g4tnt

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#6   2012-09-18 12:51          
good start mate good look with the project :)
its all about the mods

FJ

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#7   2012-09-18 18:45          
small update the car is in-game! do you think the size is right?
the rim is 205/##/R17


Added 25 minutes later:

i got really excited with the cygnet but i have a small prob,as you can in the picture there is a disc brake that needs to be removed,so how do i do it?
about the textures i got a really big problem i think.
i fixed the chassis texture but the interior the lights and the logo are wrong( gonna upload a pic later)
also i noticed that i bit big so made it smaller


Added 2 minutes later:

idk for me it looks alright but the steering wheel (that needs to be removed too looks huge
i'm really confused but modding isn't something easy ...

This post was edited by FJ (2012-09-18 19:14, ago)
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Mario

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#8   2012-09-18 19:39          
right click convert in editable mesh - mark and detach

FM4 lod1 models are very easy and quick for texture applying

FJ

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#9   2012-09-18 19:58          
but is not from FM4 it's from DRV SF
More pics are coming!


Added 8 hours 10 minutes later:

how can i made the glass transparent so can see through of it?

This post was edited by FJ (2012-09-19 04:09, ago)
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Bigg Boss93

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#10   2012-09-19 08:53          
# FJ : -opened the rpk and replaced the duhen_data with CygnetWIP_data.
you should name the folder with the release name, or you'll have to change all "folders" from java first row
Nice to see(i would say finally :P ) you working on something :)

Added 3 minutes later:

# FJ : how can i made the glass transparent so can see through of it?
in the material editor you find the voice "opacity" set it as you prefer(i suggest 0 opacity and 25/30 reflection)
With so much drama in the V-S-T, it's kinda hard being Bigg B-O-double-S-ninetythree B)




FJ

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#11   2012-09-19 11:02          
thanks bb93 ,yeah you are right about the name but it's okay

Added 6 minutes later:

did a quick change and now the car is named Cygnet_data
thanks to wordpad so can replace all with a click :D

This post was edited by FJ (2012-09-19 11:08, ago)
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radu_cainamisir

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#12   2012-09-19 11:09          
# Bigg Boss93 : you should name the folder with the release name, or you'll have to change all "folders" from java first row
Nice to see(i would say finally :P ) you working on something :)

Added 3 minutes later:


in the material editor you find the voice "opacity" set it as you prefer(i suggest 0 opacity and 25/30 reflection)


i know you are a great modeler but 0 at opacity i think is too more. Mabye 10, max 15. Is it correct? I used this value at Polo

FJ

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#13   2012-09-19 12:03          
i selected the glass pieces and edited the opacity of metarial 01 to 10 but still the same, what i did wrong?
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#14   2012-09-19 12:55          
what do you mean by still the same? show some pics. Maybe u forgot to click the "Show in viewport" button in the material settings.

FJ

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#15   2012-09-19 13:30          
here's a pic but i think something is missing from that car,maybe the interior? also how do i move the steering wheel without have problems?
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#16   2012-09-19 13:32          
select the wheel, detach it or delete if you don't need it. then use cap holes modifier.

FJ

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#17   2012-09-19 13:36          
Deleted the models steering wheel but what about the slrr (duhen) wheel do i have to move it from 3ds max maybe?
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#18   2012-09-19 13:38          
you need to delete it from the .rpk if i'm not mistaken.

FJ

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#19   2012-09-19 13:41          
i think i didn't explain it right i mean that the duhen wheel is at wrong place but when i try to move it with the slrreditor or from the .cfg it getted messed up
thanks for your help anyway..
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#20   2012-09-19 14:02          
u must set the steering wheel coordinates to 0.000

and edit steering line which is above seat and pedals lines.

FJ

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#21   2012-09-19 15:50          
which do i have change to 0.000
i opened main cfg and it says
steering -0.379 0.050 -0.400 0.000 -0.157 0.000 0.01 sphere 0.1
nocollision
render 0x0003001C

seat -0.378 -0.300 0.050 0.000 0.350 0.000
pedals -0.378 -0.350 -0.760

Added 9 minutes later:

no interior,any help on this?

This post was edited by FJ (2012-09-19 16:01, ago)
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#22   2012-09-19 16:02          
Steering wheel coordinates must be all set to zero in main.cfg and in steering wheel.cfg.

steering -0.379 0.050 -0.400 0.000 -0.157 0.000 0.01 sphere 0.1 <= This line is needed to set proper placement to your steering wheel.

FJ

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#23   2012-09-19 16:06          
so everything gonna go like this?
steering -0.000 0.000 -0.000 0.000 -0.00 0.000 0.01 sphere 0.1
nocollision
render 0x0003001C
and this
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#24   2012-09-19 16:29          
No.

MAIN.CFG

steering 0.338 -0.027 -0.369 0.000 -0.227 0.000 0.01 sphere 0.1 This must be set to properly use the wheel.



slot 0.000 0.000 0.000 0.000 0.000 0.000 999 ; steering wheel This one should be zero like here

Steering Wheel.cfg

slot 0.000 0.000 0.000 0.000 0.000 0.000 999

Is it clear now?

FJ

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#25   2012-09-19 17:15          
ok clear but i have to do something with the interior...

Added 18 hours 43 minutes later:

ok the cygnet didn't went very well so i gonna make something more simple like a rim but i have several questions
hope to open a .tex?
how do i create a rpk and scripts?

This post was edited by FJ (2012-09-20 11:59, ago)
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#26   2012-09-20 12:16          
.tex files can be opened with a notepad.

Use game's ones or there's a tool called rpk creator of smth like that.

Mario

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#27   2012-09-20 15:34          
rpk creator can't help him.

FJ use Jesus tutorial and make the rpk in the same time with him ;) On the second added rim in the rpk you'll got all the basics and how things works

radu_cainamisir

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#28   2012-09-20 16:13          
# FJ : ok clear but i have to do something with the interior...

Added 18 hours 43 minutes later:

ok the cygnet didn't went very well so i gonna make something more simple like a rim but i have several questions
hope to open a .tex?
how do i create a rpk and scripts?

for what a new rpk?

FJ

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#29   2012-09-20 16:26          
# radu_cainamisir : for what a new rpk?
rim rpk also using the same rpk everytime with different name it' ok?
Jc rim tut is 53 minutes long why isn't it shorter? :D

Added 20 hours 13 minutes later:

Is it possible to detach a part from a slrr car?
i marked the superduty roof but i couldn't detach it...
i gonna try to edit some stock slrr cars 'till get more knowledge...

Added 33 minutes later:

My new WIP that is converted from SL1.it's the AMAZING Whisper!

Added 1 hour 35 minutes later:

I got a problem how do i add a new hood to the car, whisper has 4 hoods (1 stock and 3 replacment) but the car that whisper is based on SLRR has only 3 hoods.
Something tells me that i have to mess up with the .rpk :facepalm:

Added 1 day later:

how to fix this?
chassis not fully paintable.
also how can i hide from catalog?
do i have to set the superid of the their scx (not phys) into 0x00000000?

This post was edited by FJ (2012-10-01 11:56, ago)
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Mario

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#30   2012-10-01 16:43          
set it to 0x00000000 in typeof8 of the part

FJ

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#31   2012-10-01 16:57          
typeof or the superID?i use this superID 0x00000000 to hide car models from the whisper
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radu_cainamisir

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#32   2012-10-05 21:55          
smth new about that small car? :D

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#33   2012-10-05 23:14          
There is another way, its the lazy mans way and i like to use it.

what you do is you take for instance RR_Window_2 or R_bumper_3.cfg and you replace from the physics part down (so not the top part) with data from the hood.cfg

then you export the hood as RR_Window_2 or R_bumper_3.scx <- these are just examples
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#34   2012-10-06 00:00          
# FJ : rim rpk also using the same rpk everytime with different name it' ok?
Jc rim tut is 53 minutes long why isn't it shorter? :D


because i was explaining everything in detail :) and that takes a lot of time.
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FJ

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#35   2012-11-24 15:40          
Okay i decided to give up from the cars for a while and get to rims
Here my current wips (they are weld and smoothed just need resize and get them to the game)



So in other words the "hard" part of those rims is done. :D

Added 1 hour 42 minutes later:

are they ready to get them in-game or they need some more work?

Added 7 days later:

Another rim...is it nice?

This post was edited by FJ (2013-01-06 15:58, ago)
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#36   2013-01-06 23:06          
looks fine by me :)
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