Author | Message |
danny125
Posts: 25
Location: Romania Occupation: Age: 30 V$: |
#1 2012-09-29 20:05 |
After a few months of break I finally come back and start making mods again for SLRR.
So I started a new project, a Ford F150 SVT Raptor. I will post here the updates and I'm waiting for advices and criticism |
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Jesus Christ
Posts: 2977
Location: United Kingdom Occupation: Turning water into protein Age: 33 V$: LOAD£D |
#2 2012-09-29 20:11 |
awesome! wanted to make that my self
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Why be a KING when you can be a GOD?! |
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Dariuss
Posts: 401
Location: Romania Occupation: Stance | Works Age: V$: |
#3 2012-09-29 20:26 |
Nice car, but the front lights look a bit weird?
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Equinox
Posts: 87
Location: Romania Occupation: Mecanic Age: 30 V$: |
#4 2012-09-29 20:51 |
Find other lights! ..
Good work! |
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Jesus Christ
Posts: 2977
Location: United Kingdom Occupation: Turning water into protein Age: 33 V$: LOAD£D |
#5 2012-09-29 20:54 |
the lights are fine you just need to play around with materials a bit.
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Why be a KING when you can be a GOD?! |
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Equinox
Posts: 87
Location: Romania Occupation: Mecanic Age: 30 V$: |
#6 2012-09-29 20:56 |
I do not know .. but to me it seems kind of ... low poly ... but .. just started .. I'll comment more in the end
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Jesus Christ
Posts: 2977
Location: United Kingdom Occupation: Turning water into protein Age: 33 V$: LOAD£D |
#7 2012-09-29 21:12 |
noo man its off fm4 it will be high poly like the rest of the car, but he needs some reflection/specular in the material settings to bring it out
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Why be a KING when you can be a GOD?! |
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danny125
Posts: 25
Location: Romania Occupation: Age: 30 V$: |
#8 2012-09-29 21:39 |
@Equinox the "GOD" (Jesus Christ) is right, the whole car is high-poly, I just need to play with material settings in Max until I get that realistic look .
I will come back tomorrow with some updates and you will see |
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FJ |
#9 2012-09-30 05:20 |
Nice one,danny125 i really love this F150.
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Ehm...mmm I like Forza! (and BeamNG)
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maryus_x90 |
#10 2012-09-30 09:28 |
# danny125 : After a few months of break I finally come back and start making mods again for SLRR.fuck look who's back |
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danny125
Posts: 25
Location: Romania Occupation: Age: 30 V$: |
#11 2012-09-30 10:49 |
Yes @Maryus_x90 I'm back
Better headlights? The rims are 18'' with stock SLRR 18 inch tyres so I think that the car is well scaled. |
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radu_cainamisir |
#12 2012-09-30 11:16 |
yes! better. I'm glad to see you back !!! and i about low poly...i can't see any low poly
good job and good luck with this project |
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Equinox
Posts: 87
Location: Romania Occupation: Mecanic Age: 30 V$: |
#13 2012-09-30 11:17 |
.. looks very good so far!
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maryus_x90 |
#14 2012-09-30 15:15 |
is well scaled but looks so fucking big
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FJ |
#15 2012-09-30 15:26 |
looks really great but the driver+steering wheel need to be moved.
Can i suggest something about the hood? |
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Ehm...mmm I like Forza! (and BeamNG)
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blast
Posts: 483
Location: Puerto Rico Occupation: https://vk.com/nohoodgangslrr Age: V$: |
#16 2012-09-30 16:22 |
Looks great I love this truck.
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danny125
Posts: 25
Location: Romania Occupation: Age: 30 V$: |
#17 2012-09-30 17:36 |
I didn't positioned the driver and the steering wheel yet .
Yes of course you can suggest...Let me hear @Maryus the car is a monster, so it should be big and scary |
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FJ |
#18 2012-09-30 17:57 |
i would suggest a hood with a cut for a supercharger...
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Ehm...mmm I like Forza! (and BeamNG)
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danny125
Posts: 25
Location: Romania Occupation: Age: 30 V$: |
#19 2012-09-30 18:34 |
New front and rear bumpers...Yay or Nay
And I think I just killed the driver . I was just trying to reposition him @FJ - I don't know what to say, it's not a muscle car but maybe I will try to see what I get |
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elawai17
Posts: 79
Location: Spain Occupation: Age: V$: |
#20 2012-09-30 18:52 |
# danny125 : After a few months of break I finally come back and start making mods again for SLRR. OMG its really good... I want it. Its a really great truck. |
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FJ |
#21 2012-09-30 19:02 |
you gotta reposition one part of the body each time
so start with the steering wheels/hands go to body and finaly the head, i think. i wish there was realtime adjusting for those things... about the cut with a second thought i think that yes it ain't good idea. Hood cut fits for old muscle car and some new too(camaro,charger,challenger,mustang etc)but no so much on a f150 svt raptor |
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Ehm...mmm I like Forza! (and BeamNG)
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radu_cainamisir |
#22 2012-09-30 19:10 |
the car looks amazing
for steering wheel you have to use the Franco program. I showed you how to positionate the steering wheel but the driver you have to create a sphere in 3d max and move this sphere to obtain the coordonaites for ass, hands, body and head. For me the most important is the head good luck! |
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jimbowe__ |
#23 2012-10-01 13:38 |
Holy shit man , That Raptor is awesome
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Gijs571
Posts: 267
Location: Netherlands Occupation: Student mechanic Age: 26 V$: |
#24 2012-10-01 17:26 |
# jimbowe__ : Holy shit man , That Raptor is awesome +1 And what about the dirt vinyls of Forza 4 as option or something? |
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danny125
Posts: 25
Location: Romania Occupation: Age: 30 V$: |
#25 2012-10-01 19:22 |
Today updates:
-positioned the steering wheel -positioned the driver -added a roll bar with lights on it -added a cover for the trunk -interior and exterior lightglow Enough light ? Come on officer, I just want to play, don't run from me @Gijs571 - I would add the sticker from Forza, but I don't know how to do it, and the car still be paintable, I will try tomorrow and see what I get , thanks for the idea |
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radu_cainamisir |
#26 2012-10-01 19:46 |
awesome! but look in the first pic. The mirror texture is wrong. Detach and put crome
LIKE! |
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danny125
Posts: 25
Location: Romania Occupation: Age: 30 V$: |
#27 2012-10-02 13:23 |
@radu - I missed that, anyway I need to reexport the whole chassis because of some texture problems and I will remade the interior mirror also
@Gijs571 - the Forza 4 vinyl is done , and it looks great , actually there are 2 vinyls, the hood one and the sideways so you can put which ever you want |
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Henry
Posts:
Location: Occupation: Age: 24 V$: |
#28 2012-10-02 18:44 |
nice man !
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maryus_x90 |
#29 2012-10-02 19:33 |
@danny125-nice work bro...at interior lights try using alpha chanel so the buttons indicators looks more realistic....the lights glow, i not so happy with it..try some new settings(look in robban cars, and jessus cars RPK to understand what i say)...and dont hurry up, try look at the small detail too
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radu_cainamisir |
#30 2012-10-02 20:21 |
danny125- great job! looks awesome
Maryus- +1 ! about the details |
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Gijs571
Posts: 267
Location: Netherlands Occupation: Student mechanic Age: 26 V$: |
#31 2012-10-05 14:24 |
# danny125 : @radu - I missed that, anyway I need to reexport the whole chassis because of some texture problems and I will remade the interior mirror alsoGreat! |
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radu_cainamisir |
#32 2012-10-05 21:43 |
new things bro?
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danny125
Posts: 25
Location: Romania Occupation: Age: 30 V$: |
#33 2012-10-06 16:19 |
I didn't had so much time in the past few days to work at Raptor.
I've just messing around with the physics so now the car crashes nicely and renamed all the parts from catalog. |
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radu_cainamisir |
#34 2012-10-06 16:31 |
when will be released i'll do some pics than a big strong crash!
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danny125
Posts: 25
Location: Romania Occupation: Age: 30 V$: |
#35 2012-10-07 12:28 |
I've got a problem guys...I was working with the physics and I noticed that when I click on the car, or when I go out with the car on track it falls down through everything leaving the map, keeping falling ... what is the problem?
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Jesus Christ
Posts: 2977
Location: United Kingdom Occupation: Turning water into protein Age: 33 V$: LOAD£D |
#36 2012-10-07 13:07 |
physics lol, do one mesh at a time - test it and if its ok do it again! but you need to make sure they are not TOO low poly yet not TOO high poly either lol, so do the boxed but keep them low poly-ish and export with v3 and don't forget to tick the physics box
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Why be a KING when you can be a GOD?! |
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danny125
Posts: 25
Location: Romania Occupation: Age: 30 V$: |
#37 2012-10-07 13:43 |
I don't want to make new physics models...I let the car with the original Hauler's physics (I made the car on original Hauler mod) I just change in the cfg the position of the physics models.
Added 2 days later: I just finished the car . Yeey !!! the car was tested by me and by other 3 vStanced users and we didn't found any bugs, they said that the mod is fantastic, I don't say that, download it and you will see. Download link: *LINK* You also can find the car in download area and on Gom-Team. Thanks for those who helped me here, for support and for advices and ideas. This post was edited by danny125 (2012-10-10 08:37, ago) |
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radu_cainamisir |
#38 2012-10-10 16:26 |
Good job, bro!
The next one is .... ? |
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danny125
Posts: 25
Location: Romania Occupation: Age: 30 V$: |
#39 2012-10-10 16:42 |
The next one is....secret for moment
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Equinox
Posts: 87
Location: Romania Occupation: Mecanic Age: 30 V$: |
#40 2012-10-10 18:32 |
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