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neboonel

ro
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#1   2013-04-03 15:02          
Does anyone know if slrr have limit for addon car ? i said that because i had 60 car in racers ( 60 car_data, 60 .rpk=120 files in racers) and when i put any car, the game crash.
for example, i add chrysler c300, the game crash. i delete chrysler c300 , the game work. i add chrysler c300 again and i delete other car , the game work :-s
"when you give up your dreams, you die"

Hudas

lt
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#2   2013-04-03 15:58          
Yes, there is a limit to how much mods you can add, i don't know why but it seems like its different for everyone, i can only add 80 files(40 rps, 40 data files) without slrr crashing

neboonel

ro
Posts: 101
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Location: Romania Ploiesti
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#3   2013-04-03 16:01          
fuu ! :facepalm:
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RedCarDriver

us
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#4   2013-04-03 16:32          
There is no hard-coded limit to how many RPKs the game can hold - if there is, it's 0xFFFF, or 65535. However, what inevitably ends up happening is that, as you add mods, there is a greater and greater chance of conflicts between mods. This is because several of the addon cars use scripts with the same names as the default cars (which should mean that the addon cars don't work at all, but they do work for some reason). The only way to fix it for sure is to give all of the cars unique names in the scripting, like I do with all of my mods.

I don't know how many other times this topic has come up, but here are two topics on GOM about it.