Very large collection with advanced fixes addressing stability.

Slrr Exhaustive


I uploaded a backwards compatibility breaking updated full download with new content (+3 engines +20 chassis)
and drastically reduced potentially loaded scripts which should extend crashfree playtime.
I also made sure every car has proper head, tail and break lights also there are
a lot of new physics related tweakable variables in the reshade settings.
I made every car stable in the air and adjusted(and simplified) all the
weights now one should only edit the main cfg if one wants to change
the balance of a car (which is set to "never flip" as default)

The main download:

Get The New SlrrExhaustive From GoogleDrive

Ever refreshing patch link:

Patch Link For The New SlrrExhaustive

Last patch for the Old:

Patch Link For The Old SlrrExhaustive

Old description:

-200 chassis models -272 tyres -2042 rims -150 custom tournaments on 20 maps against racers from the Valocity ladder during career mode (random racers otherwise) -232 pre-built engines available from the catalogue (any engine any car) -Packed into a working(video footage provided) Slrr(all java sources provided where available, I even found the source for system classes) -Responsive catalogue -Properly working Valocity and dealers (custom paintjobs on dummy race cars in Valocity during career mode and custom random generated opponents during night races and in tournaments) -Every racer chassis customizable with nicely aligned paintjobs and with extra parts (10 different wide chassis compatible with all 200 chassis types) -Bigfoot wheels (working semi-properly with collision on the wheels) -Advanced bugfixes to the Slrr.exe: (Ida .idb and Olly .udd data included) -Decal projection (crashed slrr when trying to paint a car with a model with more than 32767 vertices) -Flying traffic cars -Lag on collision -Lag on look back, and generally looking around -AI racer cars could not accelerate on sideways slopes -Forced resource unloading addressing memory consumption -Lag on spatial boundary crossing with a car that has large textures(this is what is happening at the end of the 4th gameplay video and why it does not happen in the 5th) -Reshade customized for Slrr (Resahde source code provided under the BSD 3-clause license (https://github.com/crosire/reshade/blob/master/LICENSE.md)) -DOF effect that does not affect the UI -Velocity dependent radial blur -Dynamic reflection map -AmbientLight -Bloom -MXAO(behind particle effects) -and anything that reshade can compile -Variables customizable (on the fly) from in-game reshade dialog(when in customization mode under the dubious ReflectionSettings.fx): -Reflection Strength overwrite -Other vehicle-material properties overwrite(specular power, color, refelction color...) -Part deformation strength -Car deformation strength (loss of driveability) -Part detachment damage(how much you have to beat a part for it to fall off) -Flop disabling(doors and hood will not open on collision) (with the variables above you can make an old-NFS style indestructible car) -Engine wear -Tyre wear -AI power slide ignore factor(how much sliding the AI ignores when deciding whether to accelerate along a spline) -AI over-breaking -AI over-steering (these ones below can solve a lot of lagging) -Maximum texture reserved memory -Maximum vertex data memory -Maximum sound memory -Maximum script instances -Resource loadrate and others Controls for the game(not customizable): -P put the car back if it has flipped -1,2,3 simulation-time manipulation -O (not a zero)toggle checkpoint markers during tournaments -Esc return to tournament garage during tournaments (while watching a race or to give up) -ctrl+shift+F10 for reshade menu -ctrl+shift+F11 to toggle reshade effects -"Tune" the chassis in the garage to move the wheels(Big foot mode) the engine or to overwrite the engine sound In game pictures: Gamefootage(near-potato pc): Bigfoot: All cars (and kind of a stress test)

Download Slrr Exhaustive from GoogleDrive

All of the above and everything linked is provided as-is, feel free to extend but you know dont be a dick.
 
26.   Posted by PhatPanda   2018-08-03 20:01    

Downloaded and tried the game. Such a big game and no tyres match the wheel radius lol. uninstalled.


27.   Posted by amilmand   2018-08-04 03:36    

PhatPanda:
no tyres match the wheel
Could you elaborate on that? In general you are incorrect: LINK.
PhatPanda:
enb it makes the game look dull
The Reshade is highly customisable and the game tells you on the main menu how to customise it(bar at the top): LINK.

I'll reiterate:
I do not check this page regularly if you have feedback or questions please use this forum:

LINK


28.   Posted by rdanesee   2018-10-02 16:18    

i need help, link off! Post a new link please.
Thanks


29.   Posted by amilmand   2018-10-03 15:06    

All the links on this page are available and reachable the issue is either on your end, or you misunderstood something; the unavailability of previews for .7z or large archives on GoogleDrive perhaps, in that case please at least read the message you are given on GoogleDrive... ( doubly so: )
I do not check this page regularly if you have feedback or questions please use this forum:

LINK


30.   Posted by th3cr4pm4n   2019-02-07 13:16    

Love this!! Most stable modded SLRR i've ever come across, out of testing both my own game setups, versions, and other peoples setups. Plus, it still manages to pack in a tonne of more content than most other setups.

I only have two very very small issues:

One issue is the way engines are organised (But I guess that's a luxury you can't really afford with so many engines). One thing that would make this issue less dramatic is if the compatibility icons worked in the engine menus.

The other issue is cars at the dealerships don't really update that often, and some cars stay there forever unless you buy them.

Aside from those two, this setup is easily above a 10/10. Bloody good job.


31.   Posted by DroggynoviCZ   2019-02-11 19:04    

Hello can you help me i canĀ“t run it on windows 10 if it possible Thanks


32.   Posted by bigamike1   2019-02-19 20:55    

it would be nice to be able to add motors


33.   Posted by alirezaaaa   2019-02-23 17:00    

can any body help me ?
sometimes in some places it comes out of the game
what should i do please ?


34.   Posted by zav   2019-07-16 00:56    

are you going to make it so i can put other mods into this game? i really like the stability of this, but it would be much better if i couild add additional mods


Total : 34, on page: 9