How to import shift 2 meshes into zmodeler and export to 3DSMax with working textures and liveries..

This tutorial will show you how to Import Shift 2 cars into zmodeler and export to 3DSMax (.obj) with working textures and liveries.

Things you will need..
Zmodeler 2.2.5 Build 989 or newer
3DSMax 9 or newer (for .OBJ import)
Unpacked SHIFT 2

I'm not going to show you how to unpack SHIFT 2, process is same for SHIFT 1 just use updated scripts. There's plenty of info on the net about it.

First, open Zmodeler then set up the textures paths and other stuff like it says here LINK
Then import the car or cockpit VHF you want, it should import and if you set zmodeler up right, should be all textured.

To get liveries working you need to copy UV channel #2 to UV channel #1, as SHIFT 2 use channel 2 for liveries.
Follow the guide here, 4th post down LINK

Now once you have done all that export as .OBJ, with materials on. Now before we can import into 3DSMax, we need to edit the MTL file that is created when you export as OBJ. Open the MTL file with notepad or similar. Look at each material section, at the bottom of each you will see where it points to the textures. Some settings have multiple diffuse/normal textures. We need to delete these or 3DSMax will hang on import. So go through the lists and delete any extra diffuse/normal maps then import into 3DS, if it hangs you missed something!

Once you have edited the MTL file correctly import into Max, add the search path for your unpack Shift 2 textures folder and it will import all textured and ready to go! Just edit the specular etc settings, add reflections or whatever.

I will update this with more details and pics when I get time this weekend.
1.   Posted by racer2913   2013-11-22 15:59    

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